Now showing items 1-5 of 5
SaarCOR - A Hardware Architecture for Ray Tracing
(The Eurographics Association, 2002)
The ray tracing algorithm is well-known for its ability to generate high-quality images and its flexibility to support advanced rendering and lighting effects. Interactive ray tracing has been shown to work well on clusters ...
Direct Raytracing of Particle-based Fluid Surfaces Using Anisotropic Kernels
(The Eurographics Association, 2018)
Particle-based simulation models have assumed a significant role in the numerical computation of high-fidelity transient flow and continuum mechanical problems. However, direct visualization of surfaces from particle data ...
Exploiting Local Orientation Similarity for Efficient Ray Traversal of Hair and Fur
(The Eurographics Association, 2014)
Hair and fur typically consist of a large number of thin, curved, and densely packed strands which are difficult to ray trace efficiently. A tight fitting spatial data structure, such as a bounding volume hierarchy (BVH), ...
Active Thread Compaction for GPU Path Tracing
Modern GPUs like NVidia s Fermi internally operate in a SIMD manner by ganging multiple (32) scalar threads together into SIMD warps; if a warp s threads diverge, the warp serially executes both branches, temporarily ...
Local Shading Coherence Extraction for SIMD-Efficient Path Tracing on CPUs
(The Eurographics Association, 2016)
Accelerating ray traversal on data-parallel hardware architectures has received widespread attention over the last few years, but much less research has focused on efficient shading for ray tracing. This is unfortunate ...