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Fast Robust and Precise Shadow Algorithm for WebGL 1.0 Platform
(The Eurographics Association, 2015)
This paper presents fast and robust per-sample correct shadows for WebGL platform. The algorithm is based on silhouette shadow volumes and it rivals the standard shadow mapping performance. Our performance is usually ...
Analysis of Cache Behavior and Performance of Different BVH Memory Layouts for Tracing Incoherent Rays
(The Eurographics Association, 2013)
With CPUs moving towards many-core architectures and GPUs becoming more general purpose architectures, path tracing can now be well parallelized on commodity hardware. While parallelization is trivial in theory, properties ...
Automatic Shader Level of Detail
(The Eurographics Association, 2003)
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the complexity of shaders written for film ...
Anatomy-Guided Multi-Level Exploration of Blood Flow in Cerebral Aneurysms
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
For cerebral aneurysms, the ostium, the area of inflow, is an important anatomic landmark, since it separates the pathological vessel deformation from the healthy parent vessel. A better understanding of the inflow ...
Exploiting the PANORAMA Representation for Convolutional Neural Network Classification and Retrieval
(The Eurographics Association, 2017)
A novel 3D model classification and retrieval method, based on the PANORAMA representation and Convolutional Neural Networks, is presented. Initially, the 3D models are pose normalized using the SYMPAN method and consecutively ...
A New Direct Manipulation Technique for Immersive 3D Virtual Environments
(The Eurographics Association, 2014)
In this paper, we introduce a new 7-Handle manipulation technique for 3D objects in immersive virtual environments and its evaluation. The 7-Handle technique includes a set of seven points which are flexibly attached to ...
Atomistic Visualization of Mesoscopic Whole-Cell Simulations
(The Eurographics Association, 2012)
Molecular visualizations are a principal tool for analyzing the results of biochemical simulations. With modern GPU ray casting approaches it is only possible to render several millions of atoms at interactive frame rates ...
Video Granular Synthesis
(The Eurographics Association, 2015)
This paper introduces a technique that enables the creative reshaping of one or more video signals based on granular synthesis techniques, normally applied only to audio signals. We demonstrate that a wide range of novel ...
Web-enabled Server-based and Distributed Real-time Ray-Tracing
(The Eurographics Association, 2016)
As browsers expand their functionality, they continuously act as a platform for portable application development within a web page. To bring interactive 3D graphics closer to the web developer, frameworks allowing a ...
Influence of Path Complexity on Spatial Overlap Perception in Virtual Environments
(The Eurographics Association, 2015)
Real walking in large virtual indoor environments within a limited real world workspace requires effective spatial compression methods. These methods should be unnoticed by the user. Scene manipulation that creates overlapping ...