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An Experimental Shape Matching Approach for Protein Docking
(The Eurographics Association, 2016)
Proteins play a vital role in biological processes, with their function being largely determined by their structure. It is important to know what a protein binds, where it binds, how it binds, and what is its final ...
Quaternion Julia Set Shape Optimization
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We present the first 3D algorithm capable of answering the question: what would a Mandelbrot-like set in the shape of a bunny look like? More concretely, can we find an iterated quaternion rational map whose potential field ...
Towards an Observer-oriented Theory of Shape Comparison
(The Eurographics Association, 2016)
In this position paper we suggest a possible metric approach to shape comparison that is based on a mathematical formalization of the concept of observer, seen as a collection of suitable operators acting on a metric space ...
A Descriptor for Voxel Shapes Based on the Skeleton Cut Space
(The Eurographics Association, 2016)
Two-dimensional medial axes and three-dimensional curve skeletons have been long used for shape retrieval tasks. In contrast, and despite their ability to fully capture shape geometry and topology, three-dimensional surface ...
An Edit Distance for Reeb Graphs
(The Eurographics Association, 2016)
We consider the problem of assessing the similarity of 3D shapes using Reeb graphs from the standpoint of robustness under perturbations. For this purpose, 3D objects are viewed as spaces endowed with real-valued functions, ...
Sketch-based Image-independent Editing of 3D Tumor Segmentations using Variational Interpolation
(The Eurographics Association, 2012)
In the past years sophisticated automatic segmentation algorithms for various medical image segmentation problems have been developed. However, there are always cases where automatic algorithms fail to provide an acceptable ...
Parallel Progressive Mesh Editing
(The Eurographics Association, 2014)
Highly detailed models are commonly used in computer games and other interactive rendering applications. Intuitive editing methods are thus also required in addition to rendering algorithms. Progressive meshes are often ...
Computing Local Binary Patterns on Mesh Manifolds for 3D Texture Retrieval
(The Eurographics Association, 2015)
In this paper, we present and experiment a novel approach for retrieving 3D geometric texture patterns on 2D mesh-manifolds (i.e., surfaces in the 3D space) using local binary patterns (LBP) constructed on the mesh. The ...
A Peridynamic Perspective on Spring-Mass Fracture
(The Eurographics Association, 2014)
The application of spring-mass systems to the animation of brittle fracture is revisited. The motivation arises from the recent popularity of peridynamics in the computational physics community. Peridynamic systems can be ...
From A Medial Surface To A Mesh
(The Eurographics Association and Blackwell Publishing Ltd., 2012)
Medial surfaces are well-known and interesting surface skeletons. As such, they can describe the topology and the geometry of a 3D closed object. The link between an object and its medial surface is also intuitively ...