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An Automatic Approach for the Classification of Ancient Clay Statuettes Based on Heads Features Recognition
(The Eurographics Association, 2019)
In recent years, quantitative approaches based on mathematical theories and ICT tools, known under the terms of digital, computational, and virtual archaeology, are more and more involved in the traditional archaeological ...
Reproduction of Gloss, Color and Relief of Paintings using 3D Scanning and 3D Printing
(The Eurographics Association, 2017)
High fidelity reproductions of paintings provide new opportunities to museums in preserving and providing access to cultural heritage. This paper presents an integrated system which is able to capture and fabricate color, ...
Shading Style Assessment for Vessel Wall and Lumen Visualization
(The Eurographics Association, 2021)
Current blood vessel rendering usually depicts solely the surface of vascular structures and does not visualize any interior structures. While this approach is suitable for most applications, certain cardiovascular diseases, ...
Possibilities and Challenges of Portraying Cultural Heritage Artefacts using Augmented Reality: the Mjällby Crucifix Case Study
(The Eurographics Association, 2020)
The increasing application of immersive technologies, i.e. virtual reality (VR) and augmented reality (AR), in cultural heritage (CH) offers new ways of displaying artefacts and historical sites. VR and AR provide an added ...
MRI Hip Joint Segmentation: A Locally Bhattacharyya Weighted Hybrid 3D Level Set Approach
(The Eurographics Association, 2017)
In this paper, we propose a novel hybrid level set approach that locally balances the combined use of both Gradient Vector Flow and region based energy cost function by means of the Bhattacharyya coefficient. The local ...
Digital Workflow for Creating 3D Puzzles to Engage Audiences in the Interpretation of Archaeological Artefacts
(The Eurographics Association, 2018)
3D physical puzzles are typically used to engage audiences in the interpretation of archaeological artefacts in a museum exhibition. The reason for this is that a puzzle can be seen as a game but also as a complex activity ...
VR-assisted Architectural Design in a Heritage Site: the Sagrada Família Case Study
(The Eurographics Association, 2018)
Virtual Reality (VR) simulations have long been proposed to allow users to explore both yet-to-built buildings in architectural design, and ancient, remote or disappeared buildings in cultural heritage. In this paper we ...
Visual Navigation Support for Liver Applicator Placement using Interactive Map Displays
(The Eurographics Association, 2017)
Navigated placement of an ablation applicator in liver surgery would benefit from an effective intraoperative visualization of delicate 3D anatomical structures. In this paper, we propose an approach that facilitates surgery ...
Pairwise Matching of Stone Tools Based on Flake-Surface Contour Points and Normals
(The Eurographics Association, 2017)
Stone tools constitute the main artifacts facilitating archaeological research of the Paleolithic era. The reassembly of stone tools is the most important research work for analyzing human activities of that period. In ...
A Dashboard for the Analysis of Tangible Heritage Artefacts: a Case Study in Archaeology
(The Eurographics Association, 2017)
Digital manipulation and analysis of tangible cultural objects has the potential to bring about a revolution in the way classification, stylistic analysis, and refitting of fragments are handled in the cultural heritage ...