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An Efficient Denoising Algorithm for Global Illumination
(ACM, 2017)
We propose a hybrid ray-tracing/rasterization strategy for real- time rendering enabled by a fast new denoising method. We factor global illumination into direct light at rasterized primary surfaces and two indirect lighting ...
Adaptive Temporal Antialiasing
(ACM, 2018)
We introduce a pragmatic algorithm for real-time adaptive supersampling in games. It extends temporal antialiasing of rasterized images with adaptive ray tracing, and conforms to the constraints of a commercial game engine ...
Correlation-Aware Semi-Analytic Visibility for Antialiased Rendering
(ACM, 2018)
Geometric aliasing is a persistent challenge for real-time rendering. Hardware multisampling remains limited to 8×, analytic coverage fails to capture correlated visibility samples, and spatial and temporal postfiltering ...