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Spectral Rendering with the Bounded MESE and sRGB Data
(The Eurographics Association, 2019)
In a recent journal paper, we introduced a technique to represent reflectance spectra by an arbitrary number of Fourier coefficients. As a special case, we converted tristimulus data to three Fourier coefficients. After ...
Comparative Study of Layered Material Models
(The Eurographics Association, 2019)
The accurate reproduction of layered materials is an important part of physically-based rendering applications. Since no exact analytical model exists for any configuration of layer stacks, available models make approximations. ...
Hybrid Remote Visualization in Immersive Virtual Environments with Vistle
(The Eurographics Association, 2019)
Because of the spatial separation of high performance compute resources and immersive visualization systems, their combined use requires remote visualization. Remote rendering incurs increased latency from user interaction ...
Temporally Dense Ray Tracing
(The Eurographics Association, 2019)
We present a technique for real-time ray tracing with the goal of reaching 240 frames per second or more. The core idea is to trade spatial resolution for faster temporal updates in such a way that the display and human ...
Neural Appearance Synthesis and Transfer
(The Eurographics Association, 2019)
Appearance acquisition is a challenging problem. Existing approaches require expensive hardware and acquisition times are long. Alternative ''in-the-wild'' few-shot approaches provide a limited reconstruction quality. ...