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Interactive Headlight Simulation - A Case Study of Interactive Distributed Ray Tracing -
(The Eurographics Association, 2002)
Todays rasterization graphics hardware provides impressive speed and features making it the standard tool for interactively visualising virtual prototypes early in the industrial design process. However, due to inherent ...
SaarCOR - A Hardware Architecture for Ray Tracing
(The Eurographics Association, 2002)
The ray tracing algorithm is well-known for its ability to generate high-quality images and its flexibility to support advanced rendering and lighting effects. Interactive ray tracing has been shown to work well on clusters ...
Interactive Global Illumination in Complex and Highly Occluded Environments
(The Eurographics Association, 2003)
Global illumination algorithms have traditionally been very time consuming and were only suitable for off-line computations. Recent research in realtime ray tracing has improved global illumination performance to allow for ...
An Interactive Out-of-Core Rendering Framework for Visualizing Massively Complex Models
(The Eurographics Association, 2004)
With the tremendous advances in both hardware capabilities and rendering algorithms, rendering performance is steadily increasing. Even consumer graphics hardware can render many million triangles per second. However, scene ...
Interactive Global Illumination using Fast Ray Tracing
(The Eurographics Association, 2002)
Rasterization hardware provides interactive frame rates for rendering dynamic scenes, but lacks the ability of ray tracing required for efficient global illumination simulation. Existing ray tracing based methods yield ...
Realtime Caustics Using Distributed Photon Mapping
(The Eurographics Association, 2004)
With the advancements in realtime ray tracing and new global illumination algorithms we are now able to render the most important illumination effects at interactive rates. One of the major remaining issues is the fast and ...
Interactive Iso-Surface Ray Tracing of Massive Volumetric Data Sets
(The Eurographics Association, 2007)
The visualization of iso-surfaces from gridded volume data is an important tool in many scientific applications. Today, it is possible to ray trace high-quality iso-surfaces at interactive frame rates even on commodity ...
Asynchronous BVH Construction for Ray Tracing Dynamic Scenes on Parallel Multi-Core Architectures
(The Eurographics Association, 2007)
Recent developments have produced several techniques for interactive ray tracing of dynamic scenes. In particular, bounding volume hierarchies (BVHs) are efficient acceleration structures that handle complex triangle ...
Progressive CPU Volume Rendering with Sample Accumulation
(The Eurographics Association, 2017)
We present a new method for progressive volume rendering by accumulating object-space samples over successively rendered frames. Existing methods for progressive refinement either use image space methods or average pixels ...
Improved Two-Level BVHs Using Partial Re-Braiding
(ACM, 2017)
We propose a novel approach for improving the quality of two-level BVHs (i.e., a two-level data structure that uses a top-level BVH built over second-level object BVHs). After building an individual, high-quality BVH for ...