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Online Reconstruction of Textured Triangle Meshes from Aerial Images
(The Eurographics Association, 2013)
In this paper we present and evaluate a new online reconstruction algorithm to create a textured triangle mesh from a set of aerial images via an unorganized point cloud. Both the point cloud and the mesh are iteratively ...
Real-time Local Displacement using Dynamic GPU Memory Management
(ACM, 2013)
We propose a novel method for local displacement events in large scenes, such as scratches, footsteps, or sculpting operations. Deformations are stored as displacements for vertices generated by hardware tessellation. ...