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    Hybrid Volume and Polygon Rendering with Cube Hardware 

    Kreeger, Kevin; Kaufman, Arie (The Eurographics Association, 1999)
    We present two methods which connect today s polygon graphics hardware accelerators to Cube-5 volume rendering hardware, the successor to Cube4 The proposed methods allow mixing of both opaque and translucent polygons with ...
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    Texture Shaders 

    McCool, Michael D.; Heidrich, Wolfgang (The Eurographics Association, 1999)
    Extensions to the texture-mapping support of the abstract graphics hardware pipeline and the OpenGL API are proposed to better support programmable shading, with a unified interface, on a variety of future graphics accelerator ...

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    AuthorHeidrich, Wolfgang (1)Kaufman, Arie (1)Kreeger, Kevin (1)McCool, Michael D. (1)Subject1.3.1 [Computer Graphics] (2)1.3.7 [Computer Graphics] (2)
    Graphics Processors (2)
    Hardware Architecture (2)
    Three Dimensional Graphics and Realism (2)
    1.3.3 [Computer Graphics] (1)Color (1)Display algorithms (1)Picture/Image Generation (1)shading (1)... View MoreDate Issued
    1999 (2)
    Has File(s)true (2)

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