Search
Now showing items 1-10 of 47
Coherence Maps for Blood Flow Exploration
(The Eurographics Association, 2016)
Blood flow data from direct measurements (4D flow MRI) or numerical simulations opens new possibilities for the understanding of the development of cardiac diseases. However, before this new data can be used in clinical ...
Decoupled Shading for Real-time Heterogeneous Volume Illumination
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Existing real-time volume rendering techniques which support global illumination are limited in modeling distinct realistic appearances for classified volume data, which is a desired capability in many fields of study for ...
Real-Time Sound Synthesis for Paper Material Based on Geometric Analysis
(The Eurographics Association, 2016)
In this article, we present the first method to generate plausible sounds while animating crumpling virtual paper in real time. Our method handles shape-dependent friction and crumpling sounds which typically occur when ...
Hierarchical hp-Adaptive Signed Distance Fields
(The Eurographics Association, 2016)
In this paper we propose a novel method to construct hierarchical hp-adaptive Signed Distance Fields (SDFs). We discretize the signed distance function of an input mesh using piecewise polynomials on an axis-aligned ...
Infinite Resolution Textures
(The Eurographics Association, 2016)
We propose a new texture sampling approach that preserves crisp silhouette edges when magnifying during close-up viewing, and benefits from image pre-filtering when minifying for viewing at farther distances. During a ...
Contact Visualization
(The Eurographics Association, 2016)
We present in this paper a production-oriented technique designed to visualize contact in real-time between 3D objects. The motivation of this work is to provide integrated tools in the production workflow that help artists ...
Parameterized Skin for Rendering Flushing Due to Exertion
(The Eurographics Association, 2016)
It is known that physical exercise increases bloodflow and flushing of the facial skin. When digital artists hand-paint the textures for animation of realistic effects such as flushing due to exertion, they observe real-life ...
Realistic Urban Road Network Modelling From GIS Data
(The Eurographics Association, 2016)
Starting from GIS data, which are sampled and often inaccurate, this paper presents a method to reconstruct urban road surfaces respecting important geometric constraints selected from civil engineering. We propose a ...
The Effects of Indirect Real Body Cues of Irrelevant Parts on Virtual Body Ownership and Presence
(The Eurographics Association, 2016)
The employment of visual, auditory and tactile senses directly related to specific body limbs associated with task performance has been shown to give a person a perception of body ownership. However, there is much less ...
AquaCAVE: An Underwater Immersive Projection System for Enhancing the Swimming Experience
(The Eurographics Association, 2016)
AquaCAVE is an underwater immersive projection environment which faithfully reproduces the swimming experience in the virtual space. AquaCAVE is inspired by the surrounding projection system known as the CAVE Automatic ...