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VIZARD II: A Reconfigurable Interactive Volume Rendering System
(The Eurographics Association, 2002)
This paper presents a reconfigurable, hardware accelerated, volume rendering system for high quality perspective ray casting. The volume rendering accelerator performs ray casting by calculating the path of the ray through ...
VoxelCache: A Cache-Based Memory Architecture for Volume Graphics
(The Eurographics Association, 2003)
This paper presents a cache-based memory architecture for volume graphics. We describe the memory organization and cache logic to implement a voxel cache based on 43 voxel blocks. We show an efficient prefetching scheme ...