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High-Quality Pre-lntegrated Volume Rendering
(The Eurographics Association, 2001)
We introduce a novel texture-based volume rendering approach that achieves the image quality of the best post-shading approaches with far less slices. It is suitable for new flexible consumer graphics hardware and provides ...
Hardware-based Simulation and Collision Detection for Large Particle Systems
(The Eurographics Association, 2004)
Particle systems have long been recognized as an essential building block for detail-rich and lively visual environments. Current implementations can handle up to 10,000 particles in real-time simulations and are mostly ...
Spatial Deformation Transfer
(ACM SIGGRAPH / Eurographics Association, 2009)
Much effort is invested in generating natural deformations of three-dimensional shapes. Deformation transfer simplifies this process by allowing to infer deformations of a new shape from existing deformations of a similar ...