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Digital Workflow for Creating 3D Puzzles to Engage Audiences in the Interpretation of Archaeological Artefacts
(The Eurographics Association, 2018)
3D physical puzzles are typically used to engage audiences in the interpretation of archaeological artefacts in a museum exhibition. The reason for this is that a puzzle can be seen as a game but also as a complex activity ...
VR-assisted Architectural Design in a Heritage Site: the Sagrada Família Case Study
(The Eurographics Association, 2018)
Virtual Reality (VR) simulations have long been proposed to allow users to explore both yet-to-built buildings in architectural design, and ancient, remote or disappeared buildings in cultural heritage. In this paper we ...
A New Vessel Enhancement Transform on Retinal Blood Vessels Segmentation
(The Eurographics Association, 2018)
The automatic detection of retinal blood vessels is a very important task in computer aided-diagnosis of retinal diseases. In this work a new method is proposed for the automated detection of the retinal vessels. Three new ...
A Study on AR Authoring using Mobile Devices for Educators
(The Eurographics Association, 2018)
Augmented Reality (AR) on consumer devices is now commonplace and it finds application in areas like online retail and gaming. Among which, school education can especially benefit from the interactivity and expressiveness ...
VR Video Storytelling for Intangible Cultural Heritage Preservation
(The Eurographics Association, 2018)
Interactive digital storytelling has become a popular method for virtual cultural heritage presentations. Combinations of stories and 3D virtual reconstructions are attractive for the audience and have high edutainment ...
Granitic Recumbent Statue Reproduction by a Seven Axes Robotic Milling Machine
(The Eurographics Association, 2018)
Facing the sea, the rocks sculpted by the "Abbé Fouré" at the "Pointe du Christ" and the "Pointe de la Haie" in Rothéneuf (Brittany, France) attract many visitors. Winds, rains and sea spray erode each day a little more ...
3D Reconstruction and Transparent Visualization of Indonesian Cultural Heritage from a Single Image
(The Eurographics Association, 2018)
Herein, we propose a method for three-dimensional (3D) reconstruction of cultural heritage based on deep learning, which we apply to the reliefs of the Buddhist temple heritage of Borobudur Temple, in Indonesia. Some parts ...
Gloss Calibration and Gloss Gamut Mapping for Material Appearance Reproduction of Paintings
(The Eurographics Association, 2018)
Being able to link captured material characteristics and fabricable material appearance attributes is important for creating life-like reproductions. In this paper we propose a method for gloss calibration, and an approach ...
Aging Prediction of Cultural Heritage Samples Based on Surface Microgeometry
(The Eurographics Association, 2018)
A critical and challenging aspect for the study of Cultural Heritage (CH) assets is related to the characterization of the materials that compose them and to the variation of these materials with time. In this paper, we ...
Visualizing Networks of Maya Glyphs by Clustering Subglyphs
(The Eurographics Association, 2018)
Deciphering the Maya writing is an ongoing process that has already started in the early 19th century. Among the reasons why Maya hieroglyphic script and language are still undeciphered are inexpertly-created drawings of ...