Search
Now showing items 1-10 of 449
Memory-Efficient On-The-Fly Voxelization of Particle Data
(The Eurographics Association, 2015)
In this paper we present a novel GPU-friendly real-time voxelization technique for rendering homogeneous media that is defined by particles, e.g. fluids obtained from particle-based simulations such as Smoothed Particle ...
Reconstruction of the Woodblock Using Three-dimensional Scanning and Computer Numerical Control Machining
(IEEE, 2015)
Woodblocks that have been handed down for hundreds of years that have wear, deformation, and damage in their shape, are sometimes still used for printing. In this study, the original forms of such woodblocks were obtained ...
A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues
(The Eurographics Association, 2015)
The interpretation of user sketches generates research interest in the product design community since the computer interpretation of sketches may reduce the design-to-market time while giving the designer greater flexibility ...
Fully Momentum-Conserving Reduced Deformable Bodies with Collision, Contact, Articulation, and Skinning
(ACM Siggraph, 2015)
We propose a novel framework for simulating reduced deformable bodies that fully accounts for linear and angular momentum conservation even in the presence of collision, contact, articulation, and other desirable effects. ...
DEFEND THE WALLS! SERIOUS GAME for the valorisation of the walls of the ancient city of Paestum
(IEEE, 2015)
Protect the walls! is a serious game that deals with the technology and tactics of siege of the IV century BC, the war machines and the strategies of attack and defense, the architectural characteristics of the towers and ...
Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes
(The Eurographics Association, 2015)
In this paper we describe a system aimed at the generation and analysis of graffiti tags.We argue that the dynamics of the movement involved in generating tags is in large part - and at a higher degree with respect to many ...
Fast Robust and Precise Shadow Algorithm for WebGL 1.0 Platform
(The Eurographics Association, 2015)
This paper presents fast and robust per-sample correct shadows for WebGL platform. The algorithm is based on silhouette shadow volumes and it rivals the standard shadow mapping performance. Our performance is usually ...
Fusion of 3D Data from Different Image-based and Range-based Sources for Efficient Heritage Recording
(IEEE, 2015)
The rapid proliferation of three-dimensional (3D) data acquisition techniques based either on image-based approaches or on range-based approaches is changing the way cultural heritage is recorded. Independently of the ...
Animating Articulated Characters using Wiggly Splines
(ACM Siggraph, 2015)
We propose a new framework for spacetime optimization that can generate artistic motion with a long planning horizon for complex virtual characters. The scheme can be used for generating general types of motion and neither ...
Documentation and 3D Modeling of Railway Industrial Heritage - Study of the Cajo-Santander Locomotive Shed
(IEEE, 2015)
The works of three-dimensional documentation of the industrial heritage of Santander, which are carried out under the initiative of the authors of the article had the cooperation of the University of Cantabria, University ...