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GPU-assisted Multi-field Video Volume Visualization
(The Eurographics Association, 2006)
GPU-assisted multi-field rendering provides a means of generating effective video volume visualization that can convey both the objects in a spatiotemporal domain as well as the motion status of these objects. In this ...
Hardware-Accelerated Glyphs for Mono- and Dipoles in Molecular Dynamics Visualization
(The Eurographics Association, 2005)
We present a novel visualization method for mono- and dipolar molecular simulations from thermodynamics that takes advantage of modern graphics hardware to interactively render specifically tailored glyphs. Our approach ...
Real-Time Advection and Volumetric Illumination for the Visualization of 3D Unsteady Flow
(The Eurographics Association, 2005)
This paper presents an interactive technique for the dense texture-based visualization of unsteady 3D flow, taking into account issues of computational efficiency and visual perception. High efficiency is achieved by a ...
CUDASA: Compute Unified Device and Systems Architecture
(The Eurographics Association, 2008)
We present an extension to the CUDA programming language which extends parallelism to multi-GPU systems and GPU-cluster environments. Following the existing model, which exposes the internal parallelism of GPUs, our extended ...
Automotive Soiling Simulation Based On Massive Particle Tracing
(The Eurographics Association, 2001)
In the automotive industry Lattice-Boltzmann type flow solvers like PowerFlow from Exa Corporation are becoming increasingly important. In contrast to the traditional finite volume approach PowerFlow utilizes a hierachical ...
High-Quality Pre-lntegrated Volume Rendering
(The Eurographics Association, 2001)
We introduce a novel texture-based volume rendering approach that achieves the image quality of the best post-shading approaches with far less slices. It is suitable for new flexible consumer graphics hardware and provides ...
High-Quality Unstructured Volume Rendering on the PC Platform
(The Eurographics Association, 2002)
For the visualization of volume data the application of transfer functions is used widely. In this area the preintegration technique allows high quality visualizations and the application of arbitrary transfer functions. ...
Adaptive Texture Maps
(The Eurographics Association, 2002)
We introduce several new variants of hardware-based adaptive texture maps and present applications in two, three, and four dimensions. In particular, we discuss representations of images and volumes with locally adaptive ...
Employing Complex GPU Data Structures for the Interactive Visualization of Adaptive Mesh Refinement Data
(The Eurographics Association, 2006)
We present a framework for interactively visualizing volumetric Adaptive Mesh Refinement (AMR) data. For this purpose we employ complex data structures to map the entire AMR dataset to graphics memory. This allows to apply ...
A Hardware-Aware Debugger for the OpenGL Shading Language
(The Eurographics Association, 2007)
The enormous flexibility of the modern GPU rendering pipeline as well as the availability of high-level shader languages have led to an increased demand for sophisticated programming tools. As the application domain for ...