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The Triangle Shading Engine
(The Eurographics Association, 1990)
This paper describes an algorithm implementing the Gouraud-shading of triangles and its realization in hardware. Different realizations using span shading hard ware are discussed. Their drawbacks lead to the concept of a ...
An Architecture for a High Performance Rendering Engine
(The Eurographics Association, 1991)
We present an architecture for a high-performance programmable rendering engine.This chip or chip-set will be able to deliver one Gouraud-shaded, z-buffered, texturemodulated and alpha-blended pixel every clock cycle. Focus ...
Single Chip Hardware Support for Rasterization and Texture Mapping
(The Eurographics Association, 1995)
Today's interactive 3D-applications on Pes demand efficient hardware support for functionality, e.g. shading and texture mapping. In this paper, I present an ASIC that integrates most of the 3D-reIated functionality defined ...
Integration of Live Video and Computer Graphics for Video Effect Generation
(The Eurographics Association, 1994)
We present the architecture of a system, based on a PC, covering real-time video processing by integration of live video and computer graphics. The video processing and integration are realized by generation and evaluation ...