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Animation of Reactive Gaseous Fluids through Chemical Kinetics
(The Eurographics Association, 2004)
Although chemically reactive fluids may be used effectively to increase the reality of visual effects, little work has been done with the general modeling of chemical reactions in computer animation. In this paper, we ...
Directable Photorealistic Liquids
(The Eurographics Association, 2004)
We present a method for the directable animation of photorealistic liquids using the particle level set method to obtain smooth, visually pleasing complex liquid surfaces. We also provide for a degree of control common to ...
Real-time appearance preserving out-of-core rendering with shadows
(The Eurographics Association, 2004)
Despite recent advances in finding efficient LOD-representations for gigantic 3D objects, rendering of complex, gigabyte-sized models and environments is still a challenging task, especially under real-time constraints and ...
Integrating Real-time Binaural Acoustics into VR Applications
(The Eurographics Association, 2004)
Common research in the field of Virtual Reality (VR) considers acoustic stimulation as a highly important necessity for enhanced immersion into virtual scenes. However, most common VR toolkits do only marginally support ...
Computing the Duration of Motion Transitions: An Empirical Approach
(The Eurographics Association, 2004)
This paper develops methods for determining a visually appealing length for a motion transition, i.e., a segue between two sequences of character animation. Motion transitions are an important component in generating ...
Signal-Specialized Parameterization for Piecewise Linear Reconstruction
(The Eurographics Association, 2004)
We propose a metric for surface parameterization specialized to its signal that can be used to create more efficient, high-quality texture maps. Derived from Taylor expansion of signal error, our metric predicts the signal ...
Graph Drawing by Subspace Optimization
(The Eurographics Association, 2004)
We show a novel approach for accelerating the computation of graph drawing algorithms. The method is based on the notion that we can find a subspace with a relatively low dimensionality that captures the "nice" layouts of ...
A Hierarchical Shadow Volume Algorithm
(The Eurographics Association, 2004)
The shadow volume algorithm is a popular technique for real-time shadow generation using graphics hardware. Its major disadvantage is that it is inherently fillrate-limited, as the performance is inversely proportional to ...
Lattice-Boltzmann Lighting
(The Eurographics Association, 2004)
A new technique for lighting participating media is suggested. The technique is based on the lattice-Boltzmann method, which is gaining popularity as alternative to finite-element methods for flow computations, due to its ...
An Efficient Hybrid Shadow Rendering Algorithm
(The Eurographics Association, 2004)
We present a hybrid algorithm for rendering hard shadows accurately and efficiently. Our method combines the strengths of shadow maps and shadow volumes. We first use a shadow map to identify the pixels in the image that ...