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Progressive CPU Volume Rendering with Sample Accumulation
(The Eurographics Association, 2017)
We present a new method for progressive volume rendering by accumulating object-space samples over successively rendered frames. Existing methods for progressive refinement either use image space methods or average pixels ...
Direct Raytracing of Particle-based Fluid Surfaces Using Anisotropic Kernels
(The Eurographics Association, 2018)
Particle-based simulation models have assumed a significant role in the numerical computation of high-fidelity transient flow and continuum mechanical problems. However, direct visualization of surfaces from particle data ...
Robust Iterative Find-Next-Hit Ray Traversal
(The Eurographics Association, 2018)
We present two different methods for improving the performance and robustness of ray tracing algorithms that require iterating through multiple successive intersections along the same ray. Our methods do so without ever ...