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Finely-Threaded History-Based Topology Computation
(The Eurographics Association, 2014)
Graphics and visualization pipelines often make use of highly parallelized algorithms which transform an input mesh into an output mesh. One example is Marching Cubes, which transforms a voxel grid into a triangle mesh ...
In Situ Pathtube Visualization with Explorable Images
(The Eurographics Association, 2013)
In situ processing is considered to be the most plausible data analysis and visualization solution for extreme-scale simulations. Explorable images were introduced as an in situ visualization method to enable interactive ...