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PAVLOV: A Programmable Architecture for Volume Processing
(The Eurographics Association, 1998)
We present a parallel 2D mesh connected architecture with SIMD processing elements. The design allows for real-time volume rendering as well as interactive 30 segmentation and 1D feature extraction. This is possible because ...
High-Quality Volume Rendering Using Texture Mapping Hardware
(The Eurographics Association, 1998)
We present a method Jor volume rendering of regular grids which takes advantage of 3D texture mapping hardware currently, available on graphics workstations. Our method products accurate shading for arbitrary and dynamically ...
Hybrid Volume and Polygon Rendering with Cube Hardware
(The Eurographics Association, 1999)
We present two methods which connect today s polygon graphics hardware accelerators to Cube-5 volume rendering hardware, the successor to Cube4 The proposed methods allow mixing of both opaque and translucent polygons with ...
Real-Time Volume Rendering for Virtual ColonoscopyS
(The Eurographics Association, 2001)
We present a volume rendering system that is capable of generating high-quality images of large volumetric data (e.g., 512<sup>3</sup>) in real time (30 frames or more per second). The system is particularly ...