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High-Quality Volume Rendering Using Texture Mapping Hardware
(The Eurographics Association, 1998)
We present a method Jor volume rendering of regular grids which takes advantage of 3D texture mapping hardware currently, available on graphics workstations. Our method products accurate shading for arbitrary and dynamically ...
Two-Pass Image and Volume Rotation
(The Eurographics Association, 2001)
We present a novel two-pass approach for both 2D image and 3D volume rotation. Each pass is a pseudo shear. However, it has a similar regularity as a pure shear in that a beam remains rigid while being sheared. Furthermore, ...
Image-Based Rendering of Surfaces from Volume Data
(The Eurographics Association, 2001)
We present an image-based rendering technique to accelerate rendering of surfaces from volume data. We cache the fully volume rendered image (called keyview) and use it to generate novel views without ray-casting every ...