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Interactive 3D Painting on Point-Sampled Objects
(The Eurographics Association, 2004)
We present a novel painting system for 3D objects. In order to overcome parameterization problems of existing applications, we propose a unified sample-based approach to represent geometry and appearance of the 3D object ...
Versatile Virtual Materials Using Implicit Connectivity
(The Eurographics Association, 2006)
We propose a new method for strain computation in mesh-free simulations. Without storing connectivity information, we compute strain using local rest states that are implicitly defined by the current system configuration. ...
Polyhedral Finite Elements Using Harmonic Basis Functions
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
Finite element simulations in computer graphics are typically based on tetrahedral or hexahedral elements, which enables simple and efficient implementations, but in turn requires complicated remeshing in case of topological ...
Conversion of Point-Sampled Models to Textured Meshes
(The Eurographics Association, 2005)
We present an algorithm to convert point-sampled objects to textured meshes. The output mesh carries the geometric information present in the input model, while information about color and other surface attributes is ...