Search
Now showing items 1-2 of 2
Progressive CPU Volume Rendering with Sample Accumulation
(The Eurographics Association, 2017)
We present a new method for progressive volume rendering by accumulating object-space samples over successively rendered frames. Existing methods for progressive refinement either use image space methods or average pixels ...
RBF Volume Ray Casting on Multicore and Manycore CPUs
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
Modern supercomputers enable increasingly large N-body simulations using unstructured point data. The structures implied by these points can be reconstructed implicitly. Direct volume rendering of radial basis function ...