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Interactive System for Dynamic Scene Lighting using Captured Video Environment Maps
(The Eurographics Association, 2005)
We present an interactive system for fully dynamic scene lighting using captured high dynamic range (HDR) video environment maps. The key component of our system is an algorithm for efficient decomposition of HDR video ...
An Efficient Spatio-Temporal Architecture for Animation Rendering
(The Eurographics Association, 2003)
Producing high quality animations featuring rich object appearance and compelling lighting effects is very time consuming using traditional frame-by-frame rendering systems. In this paper we present a rendering architecture ...
Interactive Global Illumination Using Selective Photon Tracing
(The Eurographics Association, 2002)
We present a method for interactive global illumination computation which is embedded in the framework of Quasi-Monte Carlo photon tracing and density estimation techniques. The method exploits temporal coherence of ...
Motion Aware Exposure Bracketing for HDR Video
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Mobile phones and tablets are rapidly gaining significance as omnipresent image and video capture devices. In this context we present an algorithm that allows such devices to capture high dynamic range (HDR) video. The ...
Modeling Luminance Perception at Absolute Threshold
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
When human luminance perception operates close to its absolute threshold, i. e., the lowest perceivable absolute values, appearance changes substantially compared to common photopic or scotopic vision. In particular, most ...
Optimizing Disparity for Motion in Depth
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Beyond the careful design of stereo acquisition equipment and rendering algorithms, disparity post-processing has recently received much attention, where one of the key tasks is to compress the originally large disparity ...