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GPU-Accelerated Volume Splatting With Elliptical RBFs
(The Eurographics Association, 2006)
Radial Basis Functions (RBFs) have become a popular rendering primitive, both in surface and in volume rendering. This paper focuses on volume visualization, giving rise to 3D kernels. RBFs are especially convenient for ...
GPU-based Object-Order Ray-Casting for Large Datasets
(The Eurographics Association, 2005)
We propose a GPU-based object-order ray-casting algorithm for the rendering of large volumetric datasets, such as the Visible Human CT datasets. A volumetric dataset is decomposed into small sub-volumes, which are then ...