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Reduced Precision for Hardware Ray Tracing in GPUs
(The Eurographics Association, 2014)
We propose a high performance, GPU integrated, hardware ray tracing system. We present and make use of a new analysis of ray traversal in axis aligned bounding volume hierarchies. This analysis enables compact traversal ...
SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing
Recently, with the increasing demand for photorealistic graphics and the rapid advances in desktop CPUs/GPUs, real-time ray tracing has attracted considerable attention. Unfortunately, ray tracing in the current mobile ...
Bandwidth-Efficient BVH Layout for Incremental Hardware Traversal
(The Eurographics Association, 2016)
The memory footprint of bounding volume hierarchies (BVHs) can be significantly reduced using incremental encoding, which enables the coarse quantization of bounding volumes. However, this compression alone does not ...