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    Automatic Shader Level of Detail 

    Olano, Marc; Kuehne, Bob; Simmons, Maryann (The Eurographics Association, 2003)
    Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the complexity of shaders written for film ...
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    Perlin Noise Pixel Shaders 

    Hart, John C. (The Eurographics Association, 2001)
    While working on a method for supporting real-time procedural solid texturing, we developed a general purpose multipass pixel shader to generate the Perlin noise function. We implemented this algorithm on SGI workstations ...
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    Adaptive Texture Maps 

    Kraus, Martin; Ertl, Thomas (The Eurographics Association, 2002)
    We introduce several new variants of hardware-based adaptive texture maps and present applications in two, three, and four dimensions. In particular, we discuss representations of images and volumes with locally adaptive ...
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    Interactive Rendering of Atmospheric Scattering Effects Using Graphics Hardware 

    Dobashi, Yoshinori; Yamamoto, Tsuyoshi; Nishita, Tomoyuki (The Eurographics Association, 2002)
    To create realistic images using computer graphics, an important element to consider is atmospheric scattering, that is, the phenomenon by which light is scattered by small particles in the air. This effect is the cause ...
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    Extracting Microfacet-based BRDF Parameters from Arbitrary Materials with Power Iterations 

    Dupuy, Jonathan; Heitz, Eric; Iehl, Jean-Claude; Poulin, Pierre; Ostromoukhov, Victor (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We introduce a novel fitting procedure that takes as input an arbitrary material, possibly anisotropic, and automatically converts it to a microfacet BRDF. Our algorithm is based on the property that the distribution of ...
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    MCFTLE: Monte Carlo Rendering of Finite-Time Lyapunov Exponent Fields 

    Günther, Tobias; Kuhn, Alexander; Theisel, Holger (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    Traditionally, Lagrangian fields such as finite-time Lyapunov exponents (FTLE) are precomputed on a discrete grid and are ray casted afterwards. This, however, introduces both grid discretization errors and sampling errors ...
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    Analytic Tangent Irradiance Environment Maps for Anisotropic Surfaces 

    Mehta, Soham Uday; Ramamoorthi, Ravi; Meyer, Mark; Hery, Christophe (The Eurographics Association and Blackwell Publishing Ltd., 2012)
    Environment-mapped rendering of Lambertian isotropic surfaces is common, and a popular technique is to use a quadratic spherical harmonic expansion. This compact irradiance map representation is widely adopted in interactive ...
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    Visualization of Particle-based Data with Transparency and Ambient Occlusion 

    Staib, Joachim; Grottel, Sebastian; Gumhold, Stefan (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Particle-based simulation techniques, like the discrete element method or molecular dynamics, are widely used in many research fields. In real-time explorative visualization it is common to render the resulting data using ...
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    Exploiting the PANORAMA Representation for Convolutional Neural Network Classification and Retrieval 

    Sfikas, Konstantinos; Theoharis, Theoharis; Pratikakis, Ioannis (The Eurographics Association, 2017)
    A novel 3D model classification and retrieval method, based on the PANORAMA representation and Convolutional Neural Networks, is presented. Initially, the 3D models are pose normalized using the SYMPAN method and consecutively ...
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    A Quadrilateral Rendering Primitive 

    Hormann, Kai; Tarini, Marco (The Eurographics Association, 2004)
    The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even quadrilaterals, which are frequently used ...
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    AuthorAkenine-Möller, Tomas (2)Hasselgren, Jon (2)Andersson, Magnus (1)Baclija, Ivan (1)Bhat, Kiran S. (1)Broll, Wolfgang (1)Bruckner, Stefan (1)D'Annibale, Enzo (1)Dobashi, Yoshinori (1)Dupuy, Jonathan (1)... View MoreSubject
    I.3.3 [Computer Graphics] (20)
    I.3.7 [Computer Graphics] (20)
    Three Dimensional Graphics and Realism (20)
    Picture/Image Generation (14)shading (7)Color (6)shadowing (5)and texture (4)||| (4)Display Algorithms (3)... View MoreDate Issued2010 - 2018 (15)2001 - 2009 (5)Has File(s)true (20)

    Eurographics Association copyright © 2013 - 2019 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
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    TUGFhA