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    Perlin Noise Pixel Shaders 

    Hart, John C. (The Eurographics Association, 2001)
    While working on a method for supporting real-time procedural solid texturing, we developed a general purpose multipass pixel shader to generate the Perlin noise function. We implemented this algorithm on SGI workstations ...
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    Interactive Rendering of Atmospheric Scattering Effects Using Graphics Hardware 

    Dobashi, Yoshinori; Yamamoto, Tsuyoshi; Nishita, Tomoyuki (The Eurographics Association, 2002)
    To create realistic images using computer graphics, an important element to consider is atmospheric scattering, that is, the phenomenon by which light is scattered by small particles in the air. This effect is the cause ...
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    Unifying Color and Texture Transfer for Predictive Appearance Manipulation 

    Okura, Fumio; Vanhoey, Kenneth; Bousseau, Adrien; Efros, Alexei A.; Drettakis, George (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Recent color transfer methods use local information to learn the transformation from a source to an exemplar image, and then transfer this appearance change to a target image. These solutions achieve very successful results ...
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    Extracting Microfacet-based BRDF Parameters from Arbitrary Materials with Power Iterations 

    Dupuy, Jonathan; Heitz, Eric; Iehl, Jean-Claude; Poulin, Pierre; Ostromoukhov, Victor (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We introduce a novel fitting procedure that takes as input an arbitrary material, possibly anisotropic, and automatically converts it to a microfacet BRDF. Our algorithm is based on the property that the distribution of ...
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    Visualization of Particle-based Data with Transparency and Ambient Occlusion 

    Staib, Joachim; Grottel, Sebastian; Gumhold, Stefan (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Particle-based simulation techniques, like the discrete element method or molecular dynamics, are widely used in many research fields. In real-time explorative visualization it is common to render the resulting data using ...
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    Using Flash Photography and Image-Based Rendering to Document Cultural Heritage Artifacts 

    Tetzlaff, Michael; Meyer, Gary (The Eurographics Association, 2016)
    A novel image-based rendering system is proposed for documenting cultural heritage artifacts. The system utilizes backscattering photography to acquire the initial pictures and derives estimates for the object's diffuse ...
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    Filtering Distributions of Normals for Shading Antialiasing 

    Kaplanyan, Anton S.; Hill, Stephen; Patney, Anjul; Lefohn, Aaron (The Eurographics Association, 2016)
    High-frequency illumination effects, such as highly glossy highlights on curved surfaces, are challenging to render in a stable manner. Such features can be much smaller than the area of a pixel and carry a high amount of ...

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    AuthorBousseau, Adrien (1)Dobashi, Yoshinori (1)Drettakis, George (1)Dupuy, Jonathan (1)Efros, Alexei A. (1)Grottel, Sebastian (1)Gumhold, Stefan (1)Hart, John C. (1)Heitz, Eric (1)Hill, Stephen (1)... View MoreSubject
    Color (7)
    I.3.3 [Computer Graphics] (7)
    I.3.7 [Computer Graphics] (7)
    Picture/Image Generation (6)shading (6)Three Dimensional Graphics and Realism (6)and texture (5)shadowing (5)Antialiasing (2)Bitmap and frame buffer operations (1)... View MoreDate Issued2010 - 2016 (5)2001 - 2009 (2)Has File(s)true (7)

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