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Real-time appearance preserving out-of-core rendering with shadows
(The Eurographics Association, 2004)
Despite recent advances in finding efficient LOD-representations for gigantic 3D objects, rendering of complex, gigabyte-sized models and environments is still a challenging task, especially under real-time constraints and ...
Near Optimal Hierarchical Culling: Performance Driven Use of Hardware Occlusion Queries
(The Eurographics Association, 2006)
The most efficient general occlusion culling techniques are based on hardware accelerated occlusion queries. Although in many cases these techniques can considerably improve performance, they may still reduce efficiency ...