Now showing items 4639-4658 of 5006

    • V-embodiment for Cultural Heritage 

      Flynn, Bernadette (The Eurographics Association, 2013)
      The paper argues that there is a need to consider sentient engagement in the digital expressions of cultural heritage. Focusing on full body 'natural interaction' the presentation looks at strategies for a phenomenological ...
    • V-MusT Competence Centre 

      Pletinckx, Daniel; Nollet, Dries; Capurro, Carlotta (IEEE, 2015)
      The experience of Virtual Museums applications developed during V-Must.net project and within the international exhibition Keys To Rome (www.keys2rome.eu).
    • V3S, a Virtual Environment for Risk Management Training 

      Barot, Camille; Burkhardt, Jean-Marie; Lourdeaux, Domitile; Lenne, Dominique (The Eurographics Association, 2011)
      In high risk industries, risk management training has become a major issue. It requires not only to teach rules and procedures, but also to promote a real understanding of the risks that are at stake and to train learners ...
    • Variable Bit Rate GPU Texture Decompression 

      Olano, Marc; Baker, Dan; Griffin, Wesley; Barczak, Joshua (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Variable bit rate compression can achieve better quality and compression rates than fixed bit rate methods. None the less, GPU texturing uses lossy fixed bit rate methods like DXT to allow random access and on-the-fly ...
    • Variational Approach to Vector Field Decomposition 

      Polthier, Konrad; Preuß, Eike (The Eurographics Association, 2000)
      For the feature analysis of vector fields we decompose a given vector field into three components: a divergence-free, a rotation-free, and a harmonic vector field. This Hodge-type decomposition splits a vector field using ...
    • A Variational Taxonomy for Surface Reconstruction from Oriented Points 

      Schroers, Christopher; Setzer, Simon; Weickert, Joachim (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      The problem of reconstructing a watertight surface from a finite set of oriented points has received much attention over the last decades. In this paper, we propose a general higher order framework for surface reconstruction. ...
    • Variational Volumetric Surface Reconstruction from Unorganized Points 

      Jakobsen, Bjarke; Bærentzen, J. Andreas; Christensen, Niels Jørgen (The Eurographics Association, 2007)
      Reconstruction of smooth surfaces from point sets is an important problem in many applications since this sort of data often appear in real-life scenarios. This paper presents method for solving this this problem at ...
    • VASE: Volume-Aware Surface Evolution for Surface Reconstruction from Incomplete Point Clouds 

      Tagliasacchi, Andrea; Olson, Matt; Zhang, Hao; Hamarneh, Ghassan; Cohen-Or, Daniel (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Objects with many concavities are difficult to acquire using laser scanners. The highly concave areas are hard to access by a scanner due to occlusions by other components of the object. The resulting point scan typically ...
    • VCBM 2016: Frontmatter 

      Stefan Bruckner; Bernhard Preim; Anna Vilanova; Helwig Hauser; Anja Hennemuth; Arvid Lundervold (Eurographics Association, 2016)
    • VCBM 2019: Frontmatter 

      Kozlíková, Barbora; Raidou, Renata Georgia (Eurographics Association, 2019)
    • VCLab s Tools for 3D range data processing 

      Callieri, M.; Cignoni, P.; Ganovelli, F.; Montani, C.; Pingi, P.; Scopigno, R. (The Eurographics Association, 2003)
      Post-processing of 3D scanned data is still the bottleneck for a wider diffusion of this technology. In this paper we describe our second generation tools for processing 3D scanned data. In particular, our tools support: ...
    • Vector and Tensor Field Topology Simplification on Irregular Grids 

      Tricoche, Xavier; Scheuermann, Gerik; Hagen, Hans; Clauss, Stefan (The Eurographics Association, 2001)
      Topology-based visualization of planar turbulent flows results in visual clutter due to the presence of numerous features of very small scale. In this paper, we attack this problem with a topology simplification method for ...
    • Vector Field Analysis and Visualization through Variational Clustering 

      McKenzie, Alexander; Lombeyda, Santiago V.; Desbrun, Mathieu (The Eurographics Association, 2005)
      Scientific computing is an increasingly crucial component of research in various disciplines. Despite its potential, exploration of the results is an often laborious task, owing to excessively large and verbose datasets ...
    • Vector Field k-Means: Clustering Trajectories by Fitting Multiple Vector Fields 

      Ferreira, Nivan; Klosowski, James T.; Scheidegger, Carlos E.; Silva, Cláudio T. (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Scientists study trajectory data to understand trends in movement patterns, such as human mobility for traffic analysis and urban planning. In this paper, we introduce a novel trajectory clustering technique whose central ...
    • Vector Field Visualization of Advective-Diffusive Flows 

      Hochstetter, Hendrik; Wurm, Maximilian; Kolb, Andreas (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We propose a framework for unified visualization of advective and diffusive concentration fluxes, which play a key role in many phenomena like, e.g. Marangoni convection and microscopic mixing. The main idea is the ...
    • Vector Field Visualization using Markov Random Field Texture Synthesis 

      Taponecco, Francesca; Alexa, Marc (The Eurographics Association, 2003)
      Vector field visualization aims at generating images in order to convey the information existing in the data. We use Markov Random Field (MRF) texture synthesis methods to generate the visualization from a set of sample ...
    • A Vector-like Architecture for Raster Graphics 

      Akman, Varol; Hagen, Paul ten; Kuijk, Fons (The Eurographics Association, 1987)
      Raster graphics, while good at achieving realistic and cost-effective image generation, lacks useful (e.g. high-level) and fast (e.g. almost real-time) interaction facilities. One may try to speed up the entire classical ...
    • Vectorising Bitmaps into Semi-Transparent Gradient Layers 

      Richardt, Christian; Lopez-Moreno, Jorge; Bousseau, Adrien; Agrawala, Maneesh; Drettakis, George (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present an interactive approach for decompositing bitmap drawings and studio photographs into opaque and semi-transparent vector layers. Semi-transparent layers are especially challenging to extract, since they require ...
    • Vectorising Building Footprints From Historic Maps 

      Brown, Philip G.; Laycock, Stephen D.; Day, Andy M. (The Eurographics Association, 2012)
      Historic maps provide fascinating insights into the growth and development of cities over large time periods, and often the places they document have changed dramatically since their creation. However, rasterised image ...
    • Vectorized Production Path Tracing 

      Lee, Mark; Green, Brian; Xie, Feng; Tabellion, Eric (ACM, 2017)
      This paper presents MoonRay, a high performance production rendering architecture using Monte Carlo path tracing developed at DreamWorks Animation. MoonRay is the first production path tracer, to our knowledge, designed ...