Now showing items 2670-2689 of 5413

    • La Caméra Enchantée 

      Rossignac, Jarek (The Eurographics Association, 2017)
      A rich set of tools have been developed for designing and animating camera motions. Most of them optimize some geometric measure while satisfying a set of geometric constraints. Others strive to provide an intuitive graphical ...
    • La VALSE: Scalable Log Visualization for Fault Characterization in Supercomputers 

      Guo, Hanqi; Di, Sheng; Gupta, Rinku; Peterka, Tom; Cappello, Franck (The Eurographics Association, 2018)
      We design and implement La VALSE-a scalable visualization tool to explore tens of millions of records of reliability, availability, and serviceability (RAS) logs-for IBM Blue Gene/Q systems. Our tool is designed to meet ...
    • Labeled Facets: New Surface Texture Dataset 

      Ganapathi, Iyyakutti Iyappan; Werghi, Naoufel (The Eurographics Association, 2022)
      Object detection, recognition, segmentation, and retrieval have been at the forefront of 2D and 3D computer vision for a long time and have been utilized to address various problems in interdisciplinary domains. The 3D ...
    • The Labyrinthe of Versailles from 3D desktop to the Oculus Rift 

      Giloth, Copper; Tanant, Jonathan (IEEE, 2015)
      The app ''Labyrinth of Fables'' provides a virtual reality/augmented reality reconstruction of the longlost Labyrinthe of Versailles.
    • Lagrangian Coherent Structures with Guaranteed Material Separation 

      Germer, Tobias; Otto, Mathias; Peikert, R.; Theisel, H. (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Given an unsteady flow field, one common way to compute Lagrangian Coherent Structures (LCS) is to extract extremal structures of the Finite Time Lyapunov Exponent (FTLE). Experience has shown that the resulting structures ...
    • Lagrangian Visualization of Flow-Embedded Surface Structures 

      Garth, Christoph; Wiebel, Alexander; Tricoche, Xavier; Joy, Ken; Scheuermann, Gerik (The Eurographics Association and Blackwell Publishing Ltd., 2008)
      The notions of Finite-Time Lyapunov Exponent (FTLE) and Lagrangian Coherent Structures provide a strong framework for the analysis and visualization of complex technical flows. Their definition is simple and intuitive, and ...
    • LandSketch: A First Person Point-of-View Example-Based Terrain Modeling Approach 

      Passos, Vladimir Alves dos; Igarashi, Takeo (ACM, 2013)
      We present an intuitive interface for easy modeling of terrains, compatible with example-based synthesis approach. The interface consists on a picture's canvas-like screen, where the user sketches silhouettes of mountains, ...
    • Language Learning in Virtual Environments: Bobo and Apples 

      Holmen, H.; Nielsen, F. (The Eurographics Association, 2005)
      Bobo and Apples is one of the prototype games within SAME4KIDS (Speech-based,Animated, Multilingual,Educational games for Kids, http://same4kids.sourceforge.net/ ), a multi-language and multi-purpose games project for ...
    • Laplace-Beltrami Eigenfunctions for Deformation Invariant Shape Representation 

      Rustamov, Raif M. (The Eurographics Association, 2007)
      A deformation invariant representation of surfaces, the GPS embedding, is introduced using the eigenvalues and eigenfunctions of the Laplace-Beltrami differential operator. Notably, since the definition of the GPS embedding ...
    • Laplacian Surface Editing 

      Sorkine, O.; Cohen-Or, D.; Lipman, Y.; Alexa, M.; Rössl, C.; Seidel, H.-P. (The Eurographics Association, 2004)
      Surface editing operations commonly require geometric details of the surface to be preserved as much as possible. We argue that geometric detail is an intrinsic property of a surface and that, consequently, surface editing ...
    • Large Data Visualization on Distributed Memory Multi-GPU Clusters 

      Fogal, Thomas; Childs, Hank; Shankar, Siddharth; Krüger, Jens; Bergeron, R. Daniel; Hatcher, Philip (The Eurographics Association, 2010)
      Data sets of immense size are regularly generated on large scale computing resources. Even among more traditional methods for acquisition of volume data, such as MRI and CT scanners, data which is too large to be effectively ...
    • Large Room Scale Augmented Reality in an Unaltered World Heritage Site 

      Olbrich, Manuel; Zapf, Andreas; Stiegemann, Christoph; Pröbe, Annika (The Eurographics Association, 2023)
      Augmented Reality (AR) has found use in cultural heritage exhibitions in many forms during the last decade [BBG∗22], but usually by preparing the environment with markers or focusing on smaller exhibits like single statues ...
    • Large Scale Comprehensive 3D Shape Retrieval 

      Li, B.; Lu, Y.; Li, C.; Godil, A.; Schreck, Tobias; Aono, M.; Chen, Q.; Chowdhury, N. K.; Fang, B.; Furuya, T.; Johan, H.; Kosaka, R.; Koyanagi, H.; Ohbuchi, R.; Tatsuma, A. (The Eurographics Association, 2014)
      The objective of this track is to evaluate the performance of 3D shape retrieval approaches on a large-scale comprehensive 3D shape database that contains different types of models, such as generic, articulated, CAD and ...
    • Large-Scale 3D Shape Retrieval from ShapeNet Core55 

      Savva, M.; Yu, F.; Su, Hao; Aono, M.; Chen, B.; Cohen-Or, D.; Deng, W.; Su, Hang; Bai, S.; Bai, X.; Fish, N.; Han, J.; Kalogerakis, E.; Learned-Miller, E. G.; Li, Y.; Liao, M.; Maji, S.; Tatsuma, A.; Wang, Y.; Zhang, N.; Zhou, Z. (The Eurographics Association, 2016)
      With the advent of commodity 3D capturing devices and better 3D modeling tools, 3D shape content is becoming increasingly prevalent. Therefore, the need for shape retrieval algorithms to handle large-scale shape repositories ...
    • Large-Scale 3D Shape Retrieval from ShapeNet Core55 

      Savva, Manolis; Yu, Fisher; Su, Hao; Kanezaki, Asako; Furuya, Takahiko; Ohbuchi, Ryutarou; Zhou, Zhichao; Yu, Rui; Bai, Song; Bai, Xiang; Aono, Masaki; Tatsuma, Atsushi; Thermos, S.; Axenopoulos, A.; Papadopoulos, G. Th.; Daras, P.; Deng, Xiao; Lian, Zhouhui; Li, Bo; Johan, Henry; Lu, Yijuan; Mk, Sanjeev (The Eurographics Association, 2017)
      With the advent of commodity 3D capturing devices and better 3D modeling tools, 3D shape content is becoming increasingly prevalent. Therefore, the need for shape retrieval algorithms to handle large-scale shape repositories ...
    • Large-Scale Data Management for PRT-Based Real-Time Rendering of Dynamically Skinned Models 

      Feng, Wei-Wen; Peng, Liang; Jia, Yuntao; Yu, Yizhou (The Eurographics Association, 2007)
      Computer games and real-time applications frequently adopt mesh skinning as a deformation technique for virtual characters and articulated objects. Rendering skinned models with global shading effects, such as interreflection ...
    • Large-Scale Finite State Game Engines 

      Stanton, Matt; Geddert, Sascha; Blumer, Adrian; Hormis, Paul; Nealen, Andy; Cooper, Seth; Treuille, Adrien (The Eurographics Association, 2016)
      This paper presents a new model reduction technique that exploits large-scale, parallel precomputation to create interactive, real-time games with the visual fidelity of offline rendered films.We present an algorithm to ...
    • Large-scale Immersive Reconstitution of a Neolithic Corbel Dome 

      Gaugne, Ronan; Barreau, Jean-Baptiste; Cousseau, Florian; Gouranton, Valérie (The Eurographics Association, 2012)
      We propose a workflow of tools and procedures to reconstruct an existing archaeological site as a virtual 3D reconstitution in a large scale immersive system. This interdisciplinary endeavor, gathering archaeologists and ...
    • Large-Scale Integer Linear Programming for Orientation Preserving 3D Shape Matching 

      Windheuser, Thomas; Schlickewei, Ulrich; Schmidt, Frank R.; Cremers, Daniel (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      We study an algorithmic framework for computing an elastic orientation-preserving matching of non-rigid 3D shapes. We outline an Integer Linear Programming formulation whose relaxed version can be minimized globally in ...
    • Large-Scale Parallel Visualization of Particle-Based Simulations using Point Sprites and Level-Of-Detail 

      Rizzi, Silvio; Hereld, Mark; Insley, Joseph; Papka, Michael E.; Uram, Thomas; Vishwanath, Venkatram (The Eurographics Association, 2015)
      Recent large-scale particle-based simulations are generating vast amounts of data posing a challenge to visualization algorithms. One possibility for addressing this challenge is to map particles into a regular grid for ...