Now showing items 2443-2462 of 5006

    • kANN on the GPU with Shifted Sorting 

      Li, Shengren; Simons, Lance; Pakaravoor, Jagadeesh Bhaskar; Abbasinejad, Fatemeh; Owens, John D.; Amenta, Nina (The Eurographics Association, 2012)
      We describe the implementation of a simple method for finding k approximate nearest neighbors (ANNs) on the GPU. While the performance of most ANN algorithms depends heavily on the distributions of the data and query points, ...
    • KD-Tree Acceleration Structures for a GPU Raytracer 

      Foley, Tim; Sugerman, Jeremy (The Eurographics Association, 2005)
      Modern graphics hardware architectures excel at compute-intensive tasks such as ray-triangle intersection, making them attractive target platforms for raytracing. To date, most GPU-based raytracers have relied upon uniform ...
    • Kelp Diagrams: Point Set Membership Visualization 

      Dinkla, Kasper; Kreveld, Marc van; Speckmann, Bettina; Westenberg, Michel A. (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      We present Kelp Diagrams, a novel method to depict set relations over points, i.e., elements with predefined positions. Our method creates schematic drawings and has been designed to take aesthetic quality, efficiency, and ...
    • Key-component Detection on 3D Meshes using Local Features 

      Sipiran, Ivan; Bustos, Benjamin (The Eurographics Association, 2012)
      In this paper, we present a method to detect stable components on 3D meshes. A component is a region on the mesh which contains discriminative local features. Our goal is to represent a 3D mesh with a set of regions, which ...
    • Key-frame Based Spatiotemporal Scribble Propagation 

      Dogan, Pelin; Aydın, Tunç Ozan; Stefanoski, Nikolce; Smolic, Aljoscha (The Eurographics Association, 2015)
      We present a practical, key-frame based scribble propagation framework. Our method builds upon recent advances in spatiotemporal filtering by adding key-components required for achieving seamless temporal propagation. To ...
    • Keyframe Control of Complex Particle Systems Using the Adjoint Method 

      Wojtan, Chris; Mucha, Peter J.; Turk, Greg (The Eurographics Association, 2006)
      Control of physical simulation has become a popular topic in the field of computer graphics. Keyframe control has been applied to simulations of rigid bodies, smoke, liquid, flocks, and finite element-based elastic bodies. ...
    • KeyStrokes: Personalizing Typed Text with Visualization 

      Neumann, Petra; Tat, Annie; Zuk, Torre; Carpendale, Sheelagh (The Eurographics Association, 2007)
      With the ubiquity of typed text, the style and much of the personality of handwriting has been lost from general communication. To counter this we introduce an artistic real-time visualization of typed messages that ...
    • "Kilauea" - Parallel Global Illumination Renderer 

      Kato, Toshi; Saito, Jun (The Eurographics Association, 2002)
      Kilauea is a revolutionary parallel renderer developed at Square USA. The goal of the R&D effort was to create a renderer which can compute global illumination on extremely complex scenes by using affordable PC cluster. ...
    • KimCHI: A Sketch-Based Developmental Skill Classifier to Enhance Pen-Driven Educational Interfaces for Children 

      Kim, Hong-hoe; Taele, Paul; Valentine, Stephanie; McTigue, Erin; Hammond, Tracy (ACM, 2013)
      Sketching is one of the many valuable lifelong skills that children require in their overall development, and many educational psychologists manually analyze children's sketches to assess their developmental progress. The ...
    • Kinematic Skeleton Extraction Based on Motion Boundaries for 3D Dynamic Meshes 

      Benhabiles, Halim; Lavoué, Guillaume; Vandeborre, Jean-Philippe; Daoudi, Mohamed (The Eurographics Association, 2012)
      This paper presents a precise kinematic skeleton extraction method for 3D dynamic meshes. Contrary to previous methods, our method is based on the computation of motion boundaries instead of detecting object parts characterized ...
    • Kinodynamic skinning using volume-preserving deformations 

      Angelidis, Alexis; Singh, Karan (The Eurographics Association, 2007)
      We present a new approach to character skinning where divergence-free vector fields induced by skeletal motion, describe the velocity of skin deformation. The joint transformations for a pose relative to a rest pose create ...
    • Kirchhoff's Pen: A Pen-based Circuit Analysis Tutor 

      Silva, Ruwanee de; Bischel, David Tyler; Lee, WeeSan; Peterson, Eric J.; Calfee, Robert C.; Stahovich, Thomas F. (The Eurographics Association, 2007)
      Kirchhoff 's Pen is a pen-based tutoring system that teaches students to apply Kirchhoff 's voltage law (KVL) and current law (KCL). To use the system, the student sketches a circuit schematic and annotates it to indicate ...
    • KIVI: Bring virtual reality to online 3D objects databases 

      Abergel, Violette; Saleri, Renato; Lequay, Hervé; Luca, Livio De (IEEE, 2015)
      KIVI system is a prototype designed by the CNRS (Marseille ,France) in order to provide an immersive visualization of highly valuable cultural heritage 3D models from the database, using a mobile phone and an headset.
    • Knowledge Cube 

      Alrawi, Osama (The Eurographics Association, 2013)
      Architectural identity, as an evolutionary chain of creative tradition, can only be sustained and revived from within, starting with a strengthening of these very internal processes and not by imposing external forms. ...
    • Knowledge-based Approach for the 3D Modeling of Masonry Structures 

      Jacquot, Kevin; Messaoudi, Tommy; Luca, Livio De (IEEE, 2015)
      In architectural heritage field, the control over metric data is fundamental. Indeed the interpretability of geometrical concepts, the criteria and methods to structure information are the first step for the analysis and ...
    • Knowledge-Based Out-of-Core Algorithms for Data Management in Visualization 

      Chisnall, David; Chen, Min; Hansen, Charles (The Eurographics Association, 2006)
      Data management is the very first issue in handling very large datasets. Many existing out-of-core algorithms used in visualization are closely coupled with application-specific logic. This paper presents two knowledgebased ...
    • Korean Traditional Architectures Simulations 

      Lee, Jongwook; Lee, Jihyung; Kim, Jae Woo; Kang, Kyung-Kyu; Lee, Man Hee (IEEE, 2015)
      The Digital Heritage Simulation Technology allows to reconstruct digital heritage buildings and appurtenances using geometric modeling, dynamic simulation, computer animation and computeraided design technologies.
    • Kyrenia - Hyper Storytelling Pilot Application 

      Rizvic, Selma; Boskovic, Dusanka; Okanovic, Vensada; Sljivo, Sanda (The Eurographics Association, 2017)
      A team of multidisciplinary experts from computer science, visual arts, literature, film directing, psychology, communicology and human computer interaction developed a new interactive digital storytelling method - hyper ...
    • La Caméra Enchantée 

      Rossignac, Jarek (The Eurographics Association, 2017)
      A rich set of tools have been developed for designing and animating camera motions. Most of them optimize some geometric measure while satisfying a set of geometric constraints. Others strive to provide an intuitive graphical ...
    • La VALSE: Scalable Log Visualization for Fault Characterization in Supercomputers 

      Guo, Hanqi; Di, Sheng; Gupta, Rinku; Peterka, Tom; Cappello, Franck (The Eurographics Association, 2018)
      We design and implement La VALSE-a scalable visualization tool to explore tens of millions of records of reliability, availability, and serviceability (RAS) logs-for IBM Blue Gene/Q systems. Our tool is designed to meet ...