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Towards a Physically Plausible Constrained Shader Graph System for Predictive Rendering
(The Eurographics Association, 2013)
We present ongoing work on a modeling tool for Predictive Rendering based on the popular idea of shader graphs for description of object surfaces. To guarantee physical plausibility of the resulting materials, we use a ...
Time-variant Volumetric Colors for Metamorphosis
(The Eurographics Association, 2013)
We propose to treat any changes in colors and textures in shape metamorphosis between two objects as time- dependent transformations of the volumetric distribution of materials. The main idea is to represent geometry of ...