Search
Now showing items 1-4 of 4
Volume Ray Casting quality estimation in terms of Peak Signal-to-Noise Ratio
(The Eurographics Association, 2013)
In spite of a large number of techniques aimed for improvement of Direct Volume Rendering (DVR) quality and performance proposed in the literature, there is a lack of approaches for numerical quality estimation of the ...
Poisson Image Analogy: Texture-Aware Seamless Cloning
(The Eurographics Association, 2013)
Synthesizing two images with seamless boundaries, i.e. seamless image cloning, is important and has many useful applications in CG. Previous approaches do not produce realistic results if texture details of the two images ...
Towards a Physically Plausible Constrained Shader Graph System for Predictive Rendering
(The Eurographics Association, 2013)
We present ongoing work on a modeling tool for Predictive Rendering based on the popular idea of shader graphs for description of object surfaces. To guarantee physical plausibility of the resulting materials, we use a ...
On Depth-testing Wide Outlines
(The Eurographics Association, 2013)
We investigate the visibility problem of crease outlines in stylistic and engineering rendering. We discuss why the problem is ill-defined, and offer two different, consistent formulations that lead to artistic and technical ...