Now showing items 1-9 of 9

    • State of the Art of Parallel Coordinates 

      Heinrich, Julian; Weiskopf, Daniel (The Eurographics Association, 2013)
      This work presents a survey of the current state of the art of visualization techniques for parallel coordinates. It covers geometric models for constructing parallel coordinates and reviews methods for creating and ...
    • A Survey of Compressed GPU-Based Direct Volume Rendering 

      Rodríguez, Marcos Balsa; Gobbetti, Enrico; Guitián, José A. Iglesias; Makhinya, Maxim; Marton, Fabio; Pajarola, Renato; Suter, Susanne K. (The Eurographics Association, 2013)
      Great advancements in commodity graphics hardware have favored GPU-based volume rendering as the main adopted solution for interactive exploration of rectilinear scalar volumes on commodity platforms. Nevertheless, long ...
    • Modeling Terrains and Subsurface Geology 

      Natali, Mattia; Lidal, Endre M.; Parulek, Julius; Viola, Ivan; Patel, Daniel (The Eurographics Association, 2013)
      The process of creating terrain and landscape models is important in a variety of computer graphics and visualization applications, from films and computer games, via flight simulators and landscape planning, to scientific ...
    • Computational Fabrication and Display of Material Appearance 

      Hullin, Matthias B.; Ihrke, Ivo; Heidrich, Wolfgang; Weyrich, Tim; Damberg, Gerwin; Fuchs, Martin (The Eurographics Association, 2013)
      After decades of research on digital representations of material and object appearance, computer graphics has more recently turned to the problem of creating physical artifacts with controllable appearance characteristics. ...
    • Structure-Aware Shape Processing 

      Mitra, Niloy J.; Wand, Michael; Zhang, Hao; Cohen-Or, Daniel; Bokeloh, Martin (The Eurographics Association, 2013)
      Shape structure is about the arrangement and relations between shape parts. Structure-aware shape processing goes beyond local geometry and low level processing, and analyzes and processes shapes at a high level. It focuses ...
    • Scalable Realistic Rendering with Many-Light Methods 

      Dachsbacher, Carsten; Krivánek, Jaroslav; Hasan, Milos; Arbree, Adam; Walter, Bruce; Novák, Jan (The Eurographics Association, 2013)
      Recent years have seen increasing attention and significant progress in many-light rendering, a class of methods for the efficient computation of global illumination. The many-light formulation offers a unified mathematical ...
    • Glyph-based Visualization: Foundations, Design Guidelines, Techniques and Applications 

      Borgo, Rita; Kehrer, Johannes; Chung, David H. S.; Maguire, Eamonn; Laramee, Robert S.; Hauser, Helwig; Ward, Matthew; Chen, Min (The Eurographics Association, 2013)
      This state of the art report focuses on glyph-based visualization, a common form of visual design where a data set is depicted by a collection of visual objects referred to as glyphs. Its major strength is that patterns ...
    • A Survey of Interaction Techniques for Interactive 3D Environments 

      Jankowski, Jacek; Hachet, Martin (The Eurographics Association, 2013)
      Various interaction techniques have been developed for interactive 3D environments. This paper presents an upto- date and comprehensive review of the state of the art of non-immersive interaction techniques for Navigation, ...
    • Position-based Methods for the Simulation of Solid Objects in Computer Graphics 

      Bender, Jan; Müller, Matthias; Otaduy, Miguel A.; Teschner, Matthias (The Eurographics Association, 2013)
      The dynamic simulation of solids has a long history in computer graphics. The classical methods in this field are based on the use of forces or impulses to simulate joints between rigid bodies as well as the stretching, ...