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Volume Ray Casting quality estimation in terms of Peak Signal-to-Noise Ratio
(The Eurographics Association, 2013)
In spite of a large number of techniques aimed for improvement of Direct Volume Rendering (DVR) quality and performance proposed in the literature, there is a lack of approaches for numerical quality estimation of the ...
Rendering Gigaray Light Fields
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present a caching framework with a novel probability-based prefetching and eviction strategy applied to atomic cache units that enables interactive rendering of gigaray light fields. Further, we describe two new use ...
A Survey of Compressed GPU-Based Direct Volume Rendering
(The Eurographics Association, 2013)
Great advancements in commodity graphics hardware have favored GPU-based volume rendering as the main adopted solution for interactive exploration of rectilinear scalar volumes on commodity platforms. Nevertheless, long ...
Analytic Visibility on the GPU
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
This paper presents a parallel, implementation-friendly analytic visibility method for triangular meshes. Together with an analytic filter convolution, it allows for a fully analytic solution to anti-aliased 3D mesh rendering ...
By-example Synthesis of Curvilinear Structured Patterns
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Many algorithms in Computer Graphics require to synthesize a pattern along a curve. This is for instance the case with line stylization, to decorate objects with elaborate patterns (chains, laces, scratches), or to synthesize ...
Poisson Image Analogy: Texture-Aware Seamless Cloning
(The Eurographics Association, 2013)
Synthesizing two images with seamless boundaries, i.e. seamless image cloning, is important and has many useful applications in CG. Previous approaches do not produce realistic results if texture details of the two images ...
State of the Art of Parallel Coordinates
(The Eurographics Association, 2013)
This work presents a survey of the current state of the art of visualization techniques for parallel coordinates. It covers geometric models for constructing parallel coordinates and reviews methods for creating and ...
Freeform Shadow Boundary Editing
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present an algorithm for artistically modifying physically based shadows. With our tool, an artist can directly edit the shadow boundaries in the scene in an intuitive fashion similar to freeform curve editing. Our ...
Automatic Modeling of Planar-Hinged Buildings
(The Eurographics Association, 2013)
We present a framework to automatically model and reconstruct buildings in a dense urban area. Our method is robust to noise and recovers planar features and sharp edges, producing a water-tight triangulation suitable for ...
Computing and Fabricating Multiplanar Models
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present a method for converting computer 3D models into physical equivalents. More specifically, we address the problem of approximating a 3D textured mesh using a small number of planar polygonal primitives that form ...