Now showing items 1-20 of 124

    • Accelerating kd-tree Searches for all k-nearest Neighbours 

      Merry, Bruce; Gain, James; Marais, Patrick (The Eurographics Association, 2013)
      Finding the k nearest neighbours of each point in a point cloud forms an integral part of many point-cloud processing tasks. One common approach is to build a kd-tree over the points and then iteratively query the k nearest ...
    • Accurate Binary Image Selection from Inaccurate User Input 

      Subr, Kartic; Paris, Sylvain; Soler, Cyril; Kautz, Jan (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Selections are central to image editing, e.g., they are the starting point of common operations such as copy-pasting and local edits. Creating them by hand is particularly tedious and scribble-based techniques have been ...
    • Adaptive Quantization Visibility Caching 

      Popov, Stefan; Georgiev, Iliyan; Slusallek, Philipp; Dachsbacher, Carsten (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Ray tracing has become a viable alternative to rasterization for interactive applications and also forms the basis of most global illumination methods. However, even today's fastest ray-tracers offer only a tight budget ...
    • Adaptive Remeshing for Real-Time Mesh Deformation 

      Dunyach, Marion; Vanderhaeghe, David; Barthe, Loïc; Botsch, Mario (The Eurographics Association, 2013)
      We present an adaptive isotropic remeshing technique that is fast enough to be used in interactive applications, such as mesh deformation or mesh sculpting. Previous real-time remeshing techniques are either not adaptive, ...
    • Analytic Rasterization of Curves with Polynomial Filters 

      Manson, Josiah; Schaefer, Scott (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present a method of analytically rasterizing shapes that have curved boundaries and linear color gradients using piecewise polynomial prefilters. By transforming the convolution of filters with the image from an integral ...
    • Analytic Visibility on the GPU 

      Auzinger, Thomas; Wimmer, Michael; Jeschke, Stefan (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      This paper presents a parallel, implementation-friendly analytic visibility method for triangular meshes. Together with an analytic filter convolution, it allows for a fully analytic solution to anti-aliased 3D mesh rendering ...
    • Animal Locomotion Controllers From Scratch 

      Wampler, Kevin; Popovic, Jovan; Popovic, Zoran (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      There exists a large body of research devoted to creating real time interactive locomotion controllers which are targeted at some specific class of character, most often humanoid bipeds. Relatively little work, however, ...
    • ArtiSketch: A System for Articulated Sketch Modeling 

      Levi, Zohar; Gotsman, Craig (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present ArtiSketch - a system which allows the conversion of a wealth of existing 2D content into 3D content by users who do not necessarily possess artistic skills. Using ArtiSketch, a novice user may describe a 3D ...
    • Automatic Convergence Adjustment for Stereoscopy using Eye Tracking 

      Fisker, Martin; Gram, Kristoffer; Thomsen, Kasper Kronborg; Vasilarou, Dimitra; Kraus, Martin (The Eurographics Association, 2013)
      When using stereoscopic displays, decoupling between convergence and accommodation can cause eyestrain. This paper proposes an adjustment method to automatically fit convergence at user fixation depth to accommodation by ...
    • Automatic Generation of Constructable Brick Sculptures 

      Testuz, Romain; Schwartzburg, Yuliy; Pauly, Mark (The Eurographics Association, 2013)
      Fabrication of LEGO R models in large scale requires careful pre-planning to produce constructable and stable models. We propose a system that, starting with a voxelization of a 3D mesh, merges voxels to form larger bricks, ...
    • Automatic Modeling of Planar-Hinged Buildings 

      Garcia-Dorado, Ignacio; Aliaga, Daniel G. (The Eurographics Association, 2013)
      We present a framework to automatically model and reconstruct buildings in a dense urban area. Our method is robust to noise and recovers planar features and sharp edges, producing a water-tight triangulation suitable for ...
    • Automatic Parameter Control for Metropolis Light Transport 

      Zsolnai, Károly; Szirmay-Kalos, László (The Eurographics Association, 2013)
      Sophisticated global illumination algorithms usually have several control parameters that need to be set appropriately in order to obtain high performance and accuracy. Unfortunately, the optimal values of these parameters ...
    • Bilateral Hermite Radial Basis Functions for Contour-based Volume Segmentation 

      Ijiri, Takashi; Yoshizawa, Shin; Sato, Yu; Ito, Masaaki; Yokota, Hideo (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      In this paper, we propose a novel contour-based volume image segmentation technique. Our technique is based on an implicit surface reconstruction strategy, whereby a signed scalar field is generated from user-specified ...
    • By-example Synthesis of Curvilinear Structured Patterns 

      Zhou, Shizhe; Lasram, Anass; Lefebvre, Sylvain (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Many algorithms in Computer Graphics require to synthesize a pattern along a curve. This is for instance the case with line stylization, to decorate objects with elaborate patterns (chains, laces, scratches), or to synthesize ...
    • Capture and Statistical Modeling of Arm-Muscle Deformations 

      Neumann, Thomas; Varanasi, Kiran; Hasler, Nils; Wacker, Markus; Magnor, Marcus; Theobalt, Christian (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present a comprehensive data-driven statistical model for skin and muscle deformation of the human shoulderarm complex. Skin deformations arise from complex bio-physical effects such as non-linear elasticity of muscles, ...
    • Capturing Relightable Human Performances under General Uncontrolled Illumination 

      Li, Guannan; Wu, Chenglei; Stoll, Carsten; Liu, Yebin; Varanasi, Kiran; Dai, Qionghai; Theobalt, Christian (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present a novel approach to create relightable free-viewpoint human performances from multi-view video recorded under general uncontrolled and uncalibated illumination.We first capture a multi-view sequence of an actor ...
    • Centers of Approximate Spherical Symmetry and Radial Symmetry Graphs 

      Giachetti, Andrea; Lovato, Christian (The Eurographics Association, 2013)
      In this paper we propose the possible use of a new type of salient points we call CASS (Centers of Approximate Spherical Symmetry) that are extracted from the Multiscale Area Projection transform described in [GL12]. In ...
    • CIIG: Granada Graphics Group, Granada, Spain 

      Martin, D.; Torres, J. C. (The Eurographics Association, 2013)
      The Granada Graphics Group is one of the research groups of the Software System Department. It covers education and research activities on Comouter Graphics at the University of Granada.
    • Circular Arc Snakes and Kinematic Surface Generation 

      Barton, Michael; Shi, Ling; Kilian, Martin; Wallner, Johannes; Pottmann, Helmut (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We discuss the theory, discretization, and numerics of curves which are evolving such that part of their shape, or at least their curvature as a function of arc length, remains unchanged. The discretization of a curve as ...
    • Computational Displays: Combining Optical Fabrication, Computational Processing, and Perceptual Tricks to Build the Displays of the Future 

      Wetzstein, Gordon; Lanman, Douglas; Didyk, Piotr (The Eurographics Association, 2013)
      With the invention of integral imaging and parallax barriers in the beginning of the 20th century, glasses-free 3D displays have become feasible. Only today -more than a century later- glasses-free 3D displays are finally ...