Now showing items 4-5 of 5

    • A Practical Guide to Polygon Mesh Repairing 

      Campen, Marcel; Attene, Marco; Kobbelt, Leif (The Eurographics Association, 2012)
      Digital 3D models are key components in many industrial and scientific sectors. In numerous domains polygonmeshes have become a de facto standard for model representation. In practice meshes often have a number ofdefects ...
    • Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations 

      Frye, Stephen; Harada, Takahiro; Kim, Young J.; Yoon, Sung-eui (The Eurographics Association, 2012)
      This course is intended for instructing students and practitioners on recent developments related to collision and proximity computations for interactive games and simulations. There have been significant advances in various ...