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Automatic Multi-view Surface Matching
(The Eurographics Association, 2012)
In this paper we tackle the problem of automatically aligning an unordered set of range views. We propose a full pipeline that goes from the scans to the complete 3D model. The emphasis is on the automation no manual ...
Incoherent Ray Tracing without Acceleration Structures
(The Eurographics Association, 2012)
Recently, a new family of dynamic ray tracing algorithms, called divide-and-conquer ray tracing, has been introduced. This approach partitions the primitives on-the-fly during ray traversal, which eliminates the need for ...
Hyperplane Culling for Stochastic Rasterization
(The Eurographics Association, 2012)
We present two novel culling tests for rasterization of simultaneous depth of field and motion blur. These tests efficiently reduce the set of xyuvt samples that need to be coverage tested within a screen space tile. The ...
Automatic Line Handles for Freeform Deformation
(The Eurographics Association, 2012)
Interactive freeform surface deformation methods allow to explore the space of possible shapes using simple control structures. While recent advances in variational editing provide high quality deformations, designing ...
Steady State Stokes Flow Interpolation for Fluid Control
(The Eurographics Association, 2012)
Fluid control methods often require surface velocities interpolated throughout the interior of a shape to use the velocity as a feedback force or as a boundary condition. Prior methods for interpolation in computer graphics ...
Efficient Evaluation of Semi-Smooth Creases in Catmull-Clark Subdivision Surfaces
(The Eurographics Association, 2012)
We present a novel method to evaluate semi-smooth creases in Catmull-Clark subdivision surfaces. Our algorithm supports both integer and fractional crease tags corresponding to the RenderMan (Pixar) specification. In order ...
S-buffer: Sparsity-aware Multi-fragment Rendering
(The Eurographics Association, 2012)
This work introduces S-buffer, an efficient and memory-friendly gpu-accelerated A-buffer architecture for multifragment rendering. Memory is organized into variable contiguous regions for each pixel, thus avoiding limitations ...
Image-based Animation of Clothes
(The Eurographics Association, 2012)
We propose a pose-dependent image-based rendering approach for the visualization of clothes with very high rendering quality. Our representation combines body-pose-dependent geometry and appearance. A geometric model ...
Forward+: Bringing Deferred Lighting to the Next Level
(The Eurographics Association, 2012)
This paper presents Forward+, a method of rendering many lights by culling and storing only lights that contribute to the pixel. Forward+ is an extension to traditional forward rendering. Light culling, implemented using ...
Fast Response and Quick Progressive Transitions using Body Part Motion Graphs
(The Eurographics Association, 2012)
Interactive applications where 3D character animation plays an important role need avatars ready to perform different activities. This objective has been accomplished in different works [LCR*02] [ZS09] that look for ...