Now showing items 1-7 of 7

    • Acoustic Rendering and Auditory-Visual Cross-Modal Perception and Interaction 

      Hulusic, Vedad; Harvey, Carlo; Tsingos, Nicolas; Debattista, Kurt; Walker, Steve; Howard, David; Chalmers, Alan (The Eurographics Association, 2011)
      In recent years research in the 3-Dimensional sound generation field has been primarily focussed upon new applications of spatialised sound. In the computer graphics community the use of such techniques is most commonly ...
    • Interactive Character Animation using Simulated Physics 

      Geijtenbeek, Thomas; Pronost, Nicolas; Egges, Arjan; Overmars, Mark H. (The Eurographics Association, 2011)
      Physics simulation offers the possibility of truly responsive and realistic animation. Despite wide adoption of physics simulation for the animation of passive phenomena, such as rigid objects, fluids, cloths and rag-doll ...
    • Believable Virtual Characters in Human-Computer Dialogs 

      Jung, Yvonne; Kuijper, Arjan; Fellner, Dieter W.; Kipp, Michael; Miksatko, Jan; Gratch, Jonathan; Thalmann, Daniel (The Eurographics Association, 2011)
      For many application areas, where a task is most naturally represented by talking or where standard input devices are difficult to use or not available at all, virtual characters can be well suited as an intuitive ...
    • Computational Plenoptic Imaging 

      Wetzstein, Gordon; Ihrke, Ivo; Lanman, Douglas; Heidrich, Wolfgang (The Eurographics Association, 2011)
      The plenoptic function is a ray-based model for light that includes the color spectrum as well as spatial, temporal, and directional variation. Although digital light sensors have greatly evolved in the last years, one ...
    • A Survey on Temporal Coherence Methods in Real-Time Rendering 

      Scherzer, Daniel; Yang, Lei; Mattausch, Oliver; Nehab, Diego; Sander, Pedro V.; Wimmer, Michael; Eisemann, Elmar (The Eurographics Association, 2011)
      Nowadays, there is a strong trend towards rendering to higher-resolution displays and at high frame rates. This development aims at delivering more detail and better accuracy, but it also comes at a significant cost. ...
    • Visualization for the Physical Sciences 

      Lipsa, Dan R.; Laramee, Robert S.; Cox, Simon J.; Roberts, Jonathan C.; Walker, Rick (The Eurographics Association, 2011)
      Close collaboration with other scientific fields is seen as an important goal for the visualization community by leading researchers in visualization. Yet, engaging in a scientific collaboration can be challenging. Physical ...
    • A Survey on Video-based Graphics and Video Visualization 

      Borgo, Rita; Chen, Min; Daubney, Ben; Grundy, Edward; Heidemann, Gunther; Höferlin, Benjamin; Höferlin, Markus; Jänicke, Heike; Weiskopf, Daniel; Xie, Xianghua (The Eurographics Association, 2011)
      In recent years, a collection of new techniques which deal with video as input data, emerged in computer graphics and visualization. In this survey, we report the state of the art in video-based graphics and video ...