Now showing items 4-7 of 7

    • Interactive Character Animation using Simulated Physics 

      Geijtenbeek, Thomas; Pronost, Nicolas; Egges, Arjan; Overmars, Mark H. (The Eurographics Association, 2011)
      Physics simulation offers the possibility of truly responsive and realistic animation. Despite wide adoption of physics simulation for the animation of passive phenomena, such as rigid objects, fluids, cloths and rag-doll ...
    • A Survey on Temporal Coherence Methods in Real-Time Rendering 

      Scherzer, Daniel; Yang, Lei; Mattausch, Oliver; Nehab, Diego; Sander, Pedro V.; Wimmer, Michael; Eisemann, Elmar (The Eurographics Association, 2011)
      Nowadays, there is a strong trend towards rendering to higher-resolution displays and at high frame rates. This development aims at delivering more detail and better accuracy, but it also comes at a significant cost. ...
    • A Survey on Video-based Graphics and Video Visualization 

      Borgo, Rita; Chen, Min; Daubney, Ben; Grundy, Edward; Heidemann, Gunther; Höferlin, Benjamin; Höferlin, Markus; Jänicke, Heike; Weiskopf, Daniel; Xie, Xianghua (The Eurographics Association, 2011)
      In recent years, a collection of new techniques which deal with video as input data, emerged in computer graphics and visualization. In this survey, we report the state of the art in video-based graphics and video ...
    • Visualization for the Physical Sciences 

      Lipsa, Dan R.; Laramee, Robert S.; Cox, Simon J.; Roberts, Jonathan C.; Walker, Rick (The Eurographics Association, 2011)
      Close collaboration with other scientific fields is seen as an important goal for the visualization community by leading researchers in visualization. Yet, engaging in a scientific collaboration can be challenging. Physical ...