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GPU Destruction: Real-Time Procedural Demolition of Virtual Environments
(The Eurographics Association, 2010)
We introduce a method for the real-time simulation of destructible materials for use within videogame environ- ments. Our system combines a number of existing techniques in a Graphics Processing Unit (GPU) based imple- ...
Procedural Generation of Urban Environments through Space and Time
(The Eurographics Association, 2010)
Although various methods of procedurally generating cities have been proposed in recent years, the problem remains that a user desiring a city from a particular time period or country would have to make time-consuming ...
Real-Time Smoke Rendering and Light Interaction
(The Eurographics Association, 2010)
In computer graphics, smoke can be represented by using particle systems. Adding shadows to particle systems can go a long way to improve visuals and realism. Our work is concerned with external shadows cast onto a particle ...