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Skeleton Based As-Rigid-As-Possible Volume Modeling
(The Eurographics Association, 2010)
Shape deformation and editing are important for animation and game design. Based on as-rigid-as-possible (ARAP) surface modeling, an efficient approach is proposed to approximately preserve the volume of an object with ...
Hybrid Mesh Editing
(The Eurographics Association, 2010)
Surface-based deformation and cage-based deformation are two popular shape editing paradigms. Surface-based methods are easy to use and produce high-quality results by preserving differential properties of the surface mesh, ...