Now showing items 21-25 of 25

    • Skeleton Computation of an Image Using a Geometric Approach 

      Martinez, Jonas; Vigo, Marc; Pla-Garcia, Nuria; Ayala, Dolors (The Eurographics Association, 2010)
      In this work we develop two algorithms to compute the skeleton of a binary 2D image. Both algorithms follow a geometric approach and work directly with the boundary of the image which is an orthogonal polygon (OP). One of ...
    • Sliding Deformation: Shape Preserving Per-Vertex Displacement 

      Pinskiy, Dmitriy (The Eurographics Association, 2010)
      We present a novel algorithm for deforming a locally smooth polygonal mesh by sliding its vertices over the surface. This sliding deformation creates the visual appearance of texture animation without requiring an explicit ...
    • A Spatially Adaptive Morphological Filter for Dual-Resolution Interface Tracking of Fluids 

      Söderström, Andreas; Museth, Ken (The Eurographics Association, 2010)
      We present a novel surface-tracking technique for free-surface fluid animations. Unlike the semi-implicit Particle Level Set method (PLS) our interface-tracking approach is purely implicit and hence avoids some of the ...
    • Using Lego Pieces for Camera Calibration: a Preliminary Study 

      Baronti, Luca; Dellepiane, Matteo; Scopigno, Roberto (The Eurographics Association, 2010)
      Camera calibration is an important operation for a number of applications in the field of Computer Graphics and Computer Vision. In particular, if the intrinsic parameters of the camera are known in advance, the accuracy ...
    • Volumetric Hand Reconstructions for Non-verbal Communication in Shared Virtual Environments 

      John, Christoph; Regenbrecht, Holger; Schwanecke, Ulrich (The Eurographics Association, 2010)
      Enhancing desk-based computer environments with virtual reality technology requires natural interaction support, in particular hand tracking and visualization. In shared virtual environments hand tracking does not only ...