Now showing items 2-7 of 7

    • Modeling the Appearance and Behavior of Urban Spaces 

      Vanegas, Carlos A.; Aliaga, Daniel G.; Wonka, Peter; Müller, Pascal; Waddell, Paul; Watson, Benjamin (The Eurographics Association, 2009)
      Urban spaces consist of a complex collection of buildings, parcels, blocks and neighborhoods interconnected by streets. Accurately modeling both the appearance and the behavior of dense urban spaces is a significant ...
    • Over Two Decades of Integration-Based, Geometric Flow Visualization 

      McLoughlin, Tony; Laramee, Robert S.; Peikert, Ronald; Post, Frits H.; Chen, Min (The Eurographics Association, 2009)
      Flow visualization is a fascinating sub-branch of scientific visualization. With ever increasing computing power, it is possible to process ever more complex fluid simulations. However, a gap between data set sizes and our ...
    • Preface and Table of Contents 

      - (The Eurographics Association, 2009)
      Preface and Table of Contents
    • Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control 

      Welbergen, H. van; Basten, B. J. H. van; Egges, A.; Ruttkay, Zs.; Overmars, M. H. (The Eurographics Association, 2009)
      Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or natural ) and allow interaction with the ...
    • State of the Art in Example-based Texture Synthesis 

      Wie, Li-Yi; Lefebvre, Sylvain; Kwatra, Vivek; Turk, Greg (The Eurographics Association, 2009)
      Recent years have witnessed significant progress in example-based texture synthesis algorithms. Given an example texture, these methods produce a larger texture that is tailored to the user s needs. In this state-of-the-art ...
    • Time-of-Flight Sensors in Computer Graphics 

      Kolb, Andreas; Barth, Erhardt; Koch, Reinhard; Larsen, Rasmus (The Eurographics Association, 2009)
      A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality, and gesture recognition. The estimation of a range map by ...