Now showing items 23-34 of 34

    • Physically Based Modeling of Ice with Bubbles 

      Madrazo, Carlos; Okada, Minoru (The Eurographics Association, 2008)
      Bubbles are an important characteristic that determine the appearance of ice. In this paper the authors propose a strategy in order to construct geometric representations of ice that integrates bubbles in an ice cube and ...
    • Physically-Based Interactive Sand Simulation 

      Pla-Castells, Marta; García-Fernandez, Ignacio; Martinez-Dura, Rafael J. (The Eurographics Association, 2008)
      The interactive simulation of 3D terrains has been approached from several perspectives. Due to the complexity of the system involved, most of the models proposed focus on a visually realistic animation of the scene, rather ...
    • Post Facto Registration Tools for Urban Modelling 

      Morvan, Yann; Hinks, Tommy; Carr, Hamish; Laefer, Debra F.; O'Sullivan, Carol; Morrish, W. Sean (The Eurographics Association, 2008)
      Urban modelling applications require high-precision geometric models both for graphical rendering and for engineering purposes. While geometric models, photographic images and laser-scanned point clouds are ideally ...
    • Real-Time Volumetric Tests Using Layered Depth Images 

      Trapp, Matthias; Doellner, Juergen (The Eurographics Association, 2008)
      This paper presents a new approach for performing efficiently 3D point-in-volume tests for solid and arbitrary complex shapes. It classifies a 3D point as inside or outside of a solid specified by 3D polygonal geometry. ...
    • Recognition of Human Actions using Layered Hidden Markov Models 

      Perdikis, Serafeim; Tzovaras, Dimitrios; Strintzis, Michael Gerasimos (The Eurographics Association, 2008)
      Human activity recognition has been a major goal of research in the field of human - computer interaction. This paper proposes a method which employs a hierarchical structure of Hidden Markov Models (Layered HMMs) in an ...
    • Removing Artifacts Due To Frequency-Domain Processing of Light-Fields 

      Intwala, Chintan; Georgeiv, Todor (The Eurographics Association, 2008)
      In previous works, light-field capture has been analyzed in spatio-angular representation. A light-field camera samples the optical signal within a single photograph by multiplexing the 4D radiance onto the physical 2D ...
    • Rendering Method for Flat Origami 

      Mitani, Jun (The Eurographics Association, 2008)
      In flat Origami (Origami which is folded flat), some cases exist that have a closed-loop in the overlap order of faces after they are folded. It is difficult to display this shape correctly on the screen when Origami is ...
    • Revealing Pentimenti Through Raking Angle Photography 

      Cheung, Chi Yin; Mohan, Ankit; Tumblin, Jack (The Eurographics Association, 2008)
      Discovering hidden details in historical paintings, such as pentimenti, can help reveal historical influences and changing intentions of an artist. Top-down photographs of visible light historical paintings do not capture ...
    • Shadowed Relighting of Dynamic Geometry with 1D BRDFs 

      Nowrouzezahrai, Derek; Kalogerakis, Evangelos; Simari, Patricio; Fiume, Eugene (The Eurographics Association, 2008)
      We present a method for synthesizing the dynamic self-occlusion of an articulating character in real-time (> 170Hz) while incorporating reflection effects from 1D BRDFs under dynamic lighting and view conditions. We ...
    • Video Carving 

      Chen, Billy; Sen, Pradeep (The Eurographics Association, 2008)
      We present a technique for summarizing a video into a short segment, while preserving the important events in the original. While many techniques remove whole frames from the video stream when condensing it, we observe ...
    • Virtual Hair Handle: A Model for Haptic Hairstyling 

      Bonanni, Ugo; Kmoch, Petr (The Eurographics Association, 2008)
      The process of styling virtual hair is a tedious task for 3D artists, who would significantly profit from more natural and intuitive ways of creating virtual hairstyles - such as, for example, the possibility to simply ...
    • Volume Data Visualization Using Fractal Interpolation Surfaces 

      Manousopoulos, Polychronis; Drakopoulos, Vassileios; Theoharis, Theoharis (The Eurographics Association, 2008)
      Visualization of medical or experimental data is often achieved by extracting an intermediate geometric representation of the data. One such popular method for extracting an isosurface from volume data is the Marching Cubes ...