EG2008

Eurographics DL Repository

EG2008

 

Crete, Greece

Collections in this community

Recent Submissions

  • Georgiev, Todor; Lumsdaine, Andrew (The Eurographics Association, 2008)
    Computational photography is based on capturing and processing discrete representations of all the light rays in the 3D space. Compared to conventional photography, which captures 2D images, computational photography ...
  • Preface 
    - (The Eurographics Association, 2008)
    Preface and Table of Contents
  • Botsch, Mario; Pauly, Mark; Kobbelt, Leif; Alliez, Pierre; Levy, Bruno (The Eurographics Association, 2008)
    Polygonal meshes are nowadays intensively used in many different areas of computer graphics and geometry processing. In classical CAGD polygonal meshes developed into a valuable alternative to traditional spline surfaces, ...
  • Andrews, Bill; Bruckner, Stefan; Chen, Wei; Correa, Carlos D.; Ebert, David S.; Sousa, Mario Costa; Viola, Ivan (The Eurographics Association, 2008)
    The area of illustrative visualization is concerned with developing methods to enhance the depiction of scientific data based on principles founded in traditional illustration. The illustration community has century-long ...
  • Dorsey, Julie; Rushmeier, Holly; Sillion, Francois (The Eurographics Association, 2008)
    This tutorial will cover the foundational elements of advanced material appearance models. For many years appearance models in computer graphics focused on general models for reflectance functions coupled with texture maps. ...
  • Anslow, Craig; Brutzman, Don (The Eurographics Association, 2008)
    Extensible 3D (X3D) graphics is a collection of open-standards that define a system that integrates network-enabled 3D graphics and multimedia. X3D applications are real-time, interactive, animated systems that can run ...
  • Mania, Katerina; Reinhard, Erik (The Eurographics Association, 2008)
    In this half-day tutorial, we give an overview of the uses of knowledge about the human visual system, as applied to several aspects of computer graphics. In particular, we show how human visual perception applies to the ...
  • Pulli, Kari; Vaarala, Jani; Miettinen, Ville; Simpson, Robert J.; Aarnio, Tomi; Callow, Mark (The Eurographics Association, 2008)
    Mobile phone handsets are fast becoming personal computing platforms and offer exciting new opportunities for graphics applications. They present the largest ever market opportunity for the graphics industry. Handset ...
  • Mudge, Mark; Malzbender, Tom; Chalmers, Alan; Scopigno, Roberto; Davis, James; Wang, Oliver; Gunawardane, Prabath; Ashley, Michael; Doerr, Martin; Proenca, Alberto; Barbosa, Joao (The Eurographics Association, 2008)
    The tools and standards of best practice adopted by natural science and cultural heritage (CH) professionals will determine the digital future of natural science and CH digital imaging work. This tutorial discusses emerging ...
  • Soares, Luciano Pereira; Dias, Miguel Salles; Jorge, Joaquim Armando Pires; Raposo, Alberto; Araújo, Bruno Rodrigues De; Bastos, Rafael (The Eurographics Association, 2008)
    Immersive multi-projection environments are becoming affordable for many research centers, but these solutions need several integration steps to be fully operational; some of these steps are difficult and not in a common ...
  • Yu, Jingyi; McMillan, Leonard; Sturm, Peter (The Eurographics Association, 2008)
    A perspective image represents the spatial relationships of objects in a scene as they appear from a single viewpoint. In contrast, a multiperspective image combines what is seen from several viewpoints into a single image. ...
  • Bartz, Dirk; Cunningham, Douglas; Fischer, Jan; Wallraven, Christian (The Eurographics Association, 2008)
    Traditionally, computer graphics strived to achieve the technically best representation of the scenario or scene. For rendering, this lead to the preeminence of representations based on the physics of light interacting ...
  • Ihrke, Ivo; Kutulakos, Kiriakos N.; Lensch, Hendrik P. A.; Magnor, Marcus; Heidrich, Wolfgang (The Eurographics Association, 2008)
    This state of the art report covers reconstruction methods for transparent and specular objects or phenomena. While the 3D acquisition of opaque surfaces with lambertian reflectance is a well-studied problem, transparent, ...
  • Klein, Jan; Bartz, Dirk; Friman, Ola; Hadwiger, Markus; Preim, Bernhard; Ritter, Felix; Vilanova, Anna; Zachmann, Gabriel (The Eurographics Association, 2008)
    Advanced algorithms and efficient visualization techniques are of major importance in intra-operative imaging and image-guided surgery. The surgical environment is characterized by a high information flow and fast decisions, ...
  • Olsen, L.; Samavati, F. F.; Sousa, M. Costa; Jorge, J. (The Eurographics Association, 2008)
    Traditional user interfaces in modeling have followed the WIMP (Window, Icon, Menu, Pointer) paradigm. While functional and powerful, they can also be cumbersome and daunting to a novice user; creating a complex model ...
  • Skrba, Ljiljana; Reveret, Lionel; Hetroy, Franck; Cani, Marie-Paule; O'Sullivan, Carol (The Eurographics Association, 2008)
    Films like Shrek, Madagascar, The Chronicles of Narnia and Charlotte s web all have something in common: realistic quadruped animations. While the animation of animals has been popular for a long time, the technical ...
  • - (The Eurographics Association, 2008)
    Preface and Table of Contents
  • Bonanni, Ugo; Kmoch, Petr (The Eurographics Association, 2008)
    The process of styling virtual hair is a tedious task for 3D artists, who would significantly profit from more natural and intuitive ways of creating virtual hairstyles - such as, for example, the possibility to simply ...
  • Lloyd, Bryn; Kirac, S.; Szekely, Gabor; Harders, Matthias (The Eurographics Association, 2008)
    Mass spring systems (MSS) are frequently used to simulate deformable objects because of their conceptual sim- plicity and computational speed. Unfortunately, the model parameters (spring coefficients, masses) are not related ...
  • Klar, Gergely (The Eurographics Association, 2008)
    In this paper we present a framework to simulate visually plausible large scale flow of fluids or smoke. To maintain real-time speed, we define the simulation over a coarse grid which is refined with a more detailed grid ...

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