Now showing items 1-20 of 22

    • Fast and Lightweight Path Guiding Algorithm on GPU 

      Kim, Juhyeon; Kim, Young Min (The Eurographics Association, 2021)
      We propose a simple, yet practical path guiding algorithm that runs on GPU. Path guiding renders photo-realistic images by simulating the iterative bounces of rays, which are sampled from the radiance distribution. The ...
    • 3D-CariNet: End-to-end 3D Caricature Generation from Natural Face Images with Differentiable Renderer 

      Huang, Meijia; Dai, Ju; Pan, Junjun; Bai, Junxuan; Qin, Hong (The Eurographics Association, 2021)
      Caricatures are an artistic representation of human faces to express satire and humor. Caricature generation of human faces is a hotspot in CG research. Previous work mainly focuses on 2D caricatures generation from face ...
    • Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications 

      Tan, Yu Wei; Kim-Chan, Louiz; Halim, Anthony; Bhojan, Anand (The Eurographics Association, 2021)
      We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power to achieve ray tracing in real-time. ...
    • View-Dependent Impostors for Architectural Shape Grammars 

      Jia, Chao; Roth, Moritz; Kerbl, Bernhard; Wimmer, Michael (The Eurographics Association, 2021)
      Procedural generation has become a key component in satisfying a growing demand for ever-larger, highly detailed geometry in realistic, open-world games and simulations. In this paper, we present our work towards a new ...
    • Real-time Content Projection onto a Tunnel from a Moving Subway Train 

      Kim, Jaedong; Eom, Haegwang; Kim, Jihwan; Kim, Younghui; Noh, Junyong (The Eurographics Association, 2021)
      In this study, we present the first actual working system that can project content onto a tunnel wall from a moving subway train so that passengers can enjoy the display of digital content through a train window. To ...
    • Constraint Synthesis for Parametric CAD 

      Mathur, Aman; Zufferey, Damien (The Eurographics Association, 2021)
      Parametric CAD, in conjunction with 3D-printing, is democratizing design and production pipelines. End-users can easily change parameters of publicly available designs, and 3D-print the customized objects. In research and ...
    • User-centred Depth Estimation Benchmarking for VR Content Creation from Single Images 

      Dickson, Anthony; Knott, Alistair; Zollmann, Stefanie (The Eurographics Association, 2021)
      The capture and creation of 3D content from a device equipped with just a single RGB camera has a wide range of applications ranging from 3D photographs and panoramas to 3D video. Many of these methods rely on depth ...
    • Neural Screen Space Rendering of Direct Illumination 

      Suppan, Christian; Chalmers, Andrew; Zhao, Junhong; Doronin, Alex; Rhee, Taehyun (The Eurographics Association, 2021)
      Neural rendering is a class of methods that use deep learning to produce novel images of scenes from more limited information than traditional rendering methods. This is useful for information scarce applications like mixed ...
    • Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications 

      Stappen, Stefan; Unterguggenberger, Johannes; Kerbl, Bernhard; Wimmer, Michael (The Eurographics Association, 2021)
      We propose two novel methods to improve the efficiency and quality of real-time rendering applications: Texel differential-based content-adaptive shading (TDCAS) and spatio-temporally filtered adaptive shading (STeFAS). ...
    • GANST: Gradient-aware Arbitrary Neural Style Transfer 

      Zhu, Haichao (The Eurographics Association, 2021)
      Artistic style transfer synthesizes a stylized image with content from a target image and style from an art image. The latest neural style transfer leverages texture distributions as style information, and applies the style ...
    • Art-directing Appearance using an Environment Map Latent Space 

      Petikam, Lohit; Chalmers, Andrew; Anjyo, Ken; Rhee, Taehyun (The Eurographics Association, 2021)
      In look development, environment maps (EMs) are used to verify 3D appearance in varied lighting (e.g., overcast, sunny, and indoor). Artists can only assign one fixed material, making it laborious to edit appearance uniquely ...
    • CSLF: Cube Surface Light Field and Its Sampling, Compression, Real-Time Rendering 

      Ai, Xiaofei; Wang, Yigang; Kou, Simin (The Eurographics Association, 2021)
      Light field is gaining both research and commercial interests since it has the potential to produce view-dependent and photorealistic effects for virtual and augmented reality. In this paper, we further explore the light ...
    • Maximum-Clearance Planar Motion Planning Based on Recent Developments in Computing Minkowski Sums and Voronoi Diagrams 

      Jung, Mingyu; Kim, Myung-Soo (The Eurographics Association, 2021)
      We present a maximum-clearance motion planning algorithm for planar geometric models with three degrees of freedom (translation and rotation). This work is based on recent developments in real-time algorithms for computing ...
    • Neural Proxy: Empowering Neural Volume Rendering for Animation 

      Sin, Zackary P. T.; Ng, Peter H. F.; Leong, Hong Va (The Eurographics Association, 2021)
      Achieving photo-realistic result is an enticing proposition for the computer graphics community. Great progress has been achieved in the past decades, but the cost of human expertise has also grown. Neural rendering is a ...
    • SM-NET: Reconstructing 3D Structured Mesh Models from Single Real-World Image 

      Yu, Yue; Li, Ying; Zhang, Jing-Yu; Yang, Yue (The Eurographics Association, 2021)
      Image-based 3D structured model reconstruction enables the network to learn the missing information between the dimensions and understand the structure of the 3D model. In this paper, SM-NET is proposed in order to reconstruct ...
    • Hierarchical Link and Code: Efficient Similarity Search for Billion-Scale Image Sets 

      Yang, Kaixiang; Wang, Hongya; Du, Ming; Wang, Zhizheng; Tan, Zongyuan; Xiao, Yingyuan (The Eurographics Association, 2021)
      Similarity search is an indispensable component in many computer vision applications. To index billions of images on a single commodity server, Douze et al. introduced L&C that works on operating points considering 64-128 ...
    • Volumetric Video Streaming Data Reduction Method Using Front-mesh 3D Data 

      Zhao, Xiaotian; Okuyama, Takafumi (The Eurographics Association, 2021)
      Volumetric video contents are attracting much attention across various industries for their six-degrees-of-freedom (6DoF) viewing experience. However, in terms of streaming, volumetric video contents still present challenges ...
    • Real-Time Antialiased Area Lighting Using Multi-Scale Linearly Transformed Cosines 

      Tao, Chengzhi; Guo, Jie; Gong, Chen; Wang, Beibei; Guo, Yanwen (The Eurographics Association, 2021)
      We present an anti-aliased real-time rendering method for local area lights based on Linearly Transformed Cosines (LTCs). It significantly reduces the aliasing artifacts of highlights reflected from area lights due to ...
    • Pacific Graphics 2021 - Short Papers, Posters, and Work-in-Progress Papers: Frontmatter 

      Lee, Sung-Hee; Zollmann, Stefanie; Okabe, Makoto; Wünsche, Burkhard (The Eurographics Association, 2021)
    • Human Motion Synthesis and Control via Contextual Manifold Embedding 

      Zeng, Rui; Dai, Ju; Bai, Junxuan; Pan, Junjun; Qin, Hong (The Eurographics Association, 2021)
      Modeling motion dynamics for precise and rapid control by deterministic data-driven models is challenging due to the natural randomness of human motion. To address it, we propose a novel framework for continuous motion ...