Now showing items 1-8 of 8

    • 3D Visualisations Should Not be Displayed Alone - Encouraging a Need for Multivocality in Visualisation 

      Roberts, Jonathan C.; Mearman, Joseph W.; Butcher, Peter W. S.; Al-Maneea, Hayder M.; Ritsos, Panagiotis D. (The Eurographics Association, 2021)
      We believe that 3D visualisations should not be used alone; by coincidentally displaying alternative views the user can gain the best understanding of all situations. The different presentations signify manifold meanings ...
    • Design Guidelines for Virtual Neurological Procedures 

      Mancosu, Mattia S.; Czanner, Silvester (The Eurographics Association, 2021)
      The role of technology has become more and more preponderant for educational purposes in schools, in universities and for training. It is also applied in healthcare and neurology training thanks to the proven effectiveness ...
    • Improving Ray Tracing Performance with Variable Rate Shading 

      Dahlin, Alexander; Sundstedt, Veronica (The Eurographics Association, 2021)
      Hardware-accelerated ray tracing has enabled ray traced reflections for real-time applications such as games. However, the number of traced rays during each frame must be kept low to achieve expected frame rates. Therefore, ...
    • Learning Activities in Colours and Rainbows for Programming Skill Development 

      Roberts, Jonathan C. (The Eurographics Association, 2021)
      We present how we have created a series of bilingual (English and Welsh) STEM activities focusing on rainbows, colours, light and optical effects. The activities were motivated by the many rainbows that appeared in windows ...
    • RECCS: Real-Time Camera Control for Particle Systems 

      Köster, Marcel; Groß, Julian; Krüger, Antonio (The Eurographics Association, 2021)
      Interactive exploration and analysis of large 3D particle systems, consisting of hundreds of thousands of particles, are common tasks in the field of scientific and information visualization. These steps typically involve ...
    • Recreational Motion Simulation: A New Frontier for Virtual Worlds Research 

      Williams, Benjamin; Headleand, Christopher J. (The Eurographics Association, 2021)
      Motion simulation is a developing field which continues to grow with the recent incline in commercial virtual reality. Whilst the majority of motion simulation research focuses on flight simulation and training, its utility ...
    • Training Dataset Construction for Anomaly Detection in Face Anti-spoofing 

      Abduh, Latifah; Ivrissimtzis, Ioannis (The Eurographics Association, 2021)
      Anomaly detection, which is approaching the problem of face anti-spoofing as a one-class classification problem, is emerging as an increasingly popular alternative to the traditional approach of training binary classifiers ...
    • Where's Wally? A Machine Learning Approach 

      Barthelmes, Tobias; Vidal, Franck (The Eurographics Association, 2021)
      Object detection has been implemented in all sorts of real-life scenarios such as facial recognition, traffic monitoring and medical imaging but the research that has gone into object detection in drawings and cartoons is ...