Now showing items 24-43 of 50

    • Marching Cubes for Teaching GLSL Programming 

      Ilinkin, Ivaylo (The Eurographics Association, 2021)
      This paper shares ideas for illustrating GLSL programming based on the classic Marching Cubes algorithm. The algorithm has a number of appealing aspects: it is feasible to implement as one of the components in a computer ...
    • Modeling and Actuation of Cable-driven Silicone Soft Robots 

      Frâncu, Mihail (The Eurographics Association, 2021)
      In this paper we present a framework for modeling cable-driven soft robots fabricated from silicone rubber - an incompressible material. Our forward simulation model can use either the standard or the mixed formulation of ...
    • Project in Visualization and Data Analysis: Experiences in Designing and Coordinating the Course 

      Kucher, Kostiantyn; Martins, Rafael M.; Kerren, Andreas (The Eurographics Association, 2021)
      Visual analytics involves both visual and computational components for empowering human analysts who face the challenges of making sense and making use of large and heterogeneous data sets in various application domains. ...
    • Ray Tracing Lossy Compressed Grid Primitives 

      Benthin, Carsten; Vaidyanathan, Karthik; Woop, Sven (The Eurographics Association, 2021)
      We propose a new watertight representation of geometry for ray tracing highly complex scenes in a memory efficient manner. Polygon meshes in the scene are first converted into compressed grid primitives, which are represented ...
    • Reconstructing the Past: Outstanding Student-Created Virtual Heritage Experiences 

      Anderson, Eike Falk (The Eurographics Association, 2021)
      In recent years, Computer Graphics (CG) and related techniques have become increasingly important for the preservation and dissemination of Cultural Heritage (CH). Here we present a set of three excellent CH reconstructions ...
    • Rendering 2D Vector Graphics on Mobile GPU Devices 

      Kumar, Harish; Sud, Anmol (The Eurographics Association, 2021)
      Designers and artists world-wide rely on vector graphics to design and edit 2D artwork, illustrations and typographic content. There is a recent trend of vector graphic applications moving to mobile platforms such as iPads, ...
    • Robust Image Denoising using Kernel Predicting Networks 

      Cai, Zhilin; Zhang, Yang; Manzi, Marco; Oztireli, Cengiz; Gross, Markus; Aydin, Tunç Ozan (The Eurographics Association, 2021)
      We present a new method for designing high quality denoisers that are robust to varying noise characteristics of input images. Instead of taking a conventional blind denoising approach or relying on explicit noise parameter ...
    • SoftWalks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds 

      Paliard, Chloé; Alvarado, Eduardo; Rohmer, Damien; Cani, Marie-Paule (The Eurographics Association, 2021)
      When walking on loose terrains, possibly covered with vegetation, the ground and grass should deform, but the character's gait should also change accordingly.We propose a method for modeling such two-ways interactions in ...
    • State of the Art on Computational Design of Assemblies with Rigid Parts 

      Wang, Ziqi; Song, Peng; Pauly, Mark (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      An assembly refers to a collection of parts joined together to achieve a specific form and/or functionality. Designing assemblies is a non-trivial task as a slight local modification on a part's geometry or its joining ...
    • A Survey of Control Mechanisms for Creative Pattern Generation 

      Gieseke, Lena; Asente, Paul; Mech, Radomir; Benes, Bedrich; Fuchs, Martin (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We review recent methods in 2D creative pattern generation and their control mechanisms, focusing on procedural methods. The review is motivated by an artist's perspective and investigates interactive pattern generation ...
    • A Survey on Bounding Volume Hierarchies for Ray Tracing 

      Meister, Daniel; Ogaki, Shinji; Benthin, Carsten; Doyle, Michael J.; Guthe, Michael; Bittner, Jirí (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of ray tracing is to find the nearest intersection with a given ray and scene. Although this geometric operation is relatively simple, ...
    • Teaching 3D Computer Animation to Non-programming Experts 

      Casas, Dan (The Eurographics Association, 2021)
      This paper describes a Computer Animation course aimed at novice Computer Science and Engineering students with minimal programming skills. We observe that students enrolled in Computer Graphics (and related) undergraduate ...
    • Teaching Computer Graphics During Pandemic using Observable Notebook 

      Pattanaik, Sumanta N.; Benamira, Alexis (The Eurographics Association, 2021)
      Most schools and colleges around the world have resorted to remote teaching during this Covid-19 pandemic. Faced with this challenge we experimented with a novel supplement to standard video lecturing to teach our normal ...
    • Teaching Data-driven Video Processing via Crowdsourced Data Collection 

      Reimann, Max; Wegen, Ole; Pasewaldt, Sebastian; Semmo, Amir; Döllner, Jürgen; Trapp, Matthias (The Eurographics Association, 2021)
      This paper presents the concept and experience of teaching an undergraduate course on data-driven image and video processing. When designing visual effects that make use of Machine Learning (ML) models for image-based ...
    • Tetrahedral Interpolation on Regular Grids 

      Bán, Róbert; Valasek, Gábor (The Eurographics Association, 2021)
      This work proposes the use of barycentric interpolation on enclosing simplices of sample points to infer a reconstructed function from discrete data. In particular, we compare the results of trilinear and tetrahedral ...
    • Tight Normal Cone Merging for Efficient Collision Detection of Thin Deformable Objects 

      Han, Dong-Hoon; Lee, Chang-Jin; Lee, Sangbin; Ko, Hyeong-Seok (The Eurographics Association, 2021)
      When simulating thin deformable objects such as clothes, collision detection alone takes a lot of computation. One way of reducing the computation is culling false-positives as much as possible. In the context of bounding ...
    • To Splat Straight with Crooked Points: Rendering Noisy Meshes and Point Clouds using Coherent Tangent Vector Fields 

      Anjos, Rafael Kuffner dos; Lopes, Daniel S. (The Eurographics Association, 2021)
      Surface aligned splatting is a popular rendering technique to visualize reconstructed meshes and point clouds scanned from the real world. Such data typically presents some degree of noise that jeopardizes any attempt to ...
    • An Unbiased Hybrid Rendering Approach to Path Guiding 

      Jhang, Jia-Wun; Chang, Chun-Fa (The Eurographics Association, 2021)
      When we think of hybrid rendering of rasterization and ray tracing, we often consider rasterization as a mean to solve the primary rays and then consider ray tracing as a mean to add secondary effects. We take a different ...
    • Unsupervised Learning of Disentangled 3D Representation from a Single Image 

      Lv, Junliang; Jiang, Haiyong; Xiao, Jun (The Eurographics Association, 2021)
      Learning 3D representation of a single image is challenging considering the ambiguity, occlusion, and perspective project of an object in an image. Previous works either seek image annotation or 3D supervision to learn ...
    • Virtual Creature Morphology - A Review 

      Lai, Gorm; Leymarie, Frederic Fol; Latham, William; Arita, Takaya; Suzuki, Reiji (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We present a review of methods for procedurally generating the morphology of virtual creatures. We include a range of methods, with the main groups being from ALife over art to video games. Even though at times these groups ...